Honeywell ceiling fan
Ceiling Fans
2015.05.27 04:53 Prodygeeh Ceiling Fans
A ceiling fan is a mechanical fan, usually electrically powered, suspended from the ceiling of a room, that uses hub-mounted rotating paddles to circulate air. **Rules!** 1. Only posts about ceiling fans are allowed. 2. No personal attacks about other peoples choice of ceiling fan. 3. Absolutely no desk fans.
2017.09.07 22:30 It's Not The Ceiling Fan
Gifs or videos where the ceiling fan is lurking ominously
2021.03.03 07:12 Klutzy_Exchange_7956 acabisretarded
we like law enforcement lol please argue we will check every now and then i guess
2023.03.29 07:49 AimBot_4000 LT25 Tone that resembles Title Fight's "Head In The Ceiling Fan" and General tone advice
I'm looking for advice on how to create a similar tone to either the original song or the one in this
tutorial. I would also like to understand how pedals and the settings on them work so if anyone has any videos or tips explaining them that would be appreciated!
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AimBot_4000 to
LearnGuitar [link] [comments]
2023.03.29 07:47 AimBot_4000 LT25 Tone that resembles Title Fight's "Head In The Ceiling Fan" and General tone advice [NEWBIE]
I'm looking for advice on how to create a similar tone to either the original song or the one in this
tutorial. I would also like to understand how pedals and the settings on them work so if anyone has any videos or tips explaining them that would be appreciated!
submitted by
AimBot_4000 to
Guitar [link] [comments]
2023.03.29 07:44 litex2x My neighbor flooded their bathroom and leaked into my living room
Last September my upstairs neighbor leaked into my condo. It is not quite clear to me what happened but it sounded like she accidentally flooded her bathroom with her shower. This was not an issue caused by a leaking pipe. The leak eventually stopped after a few hours. She admitted fault and opened a claim through her insurance. I opted to go with ServPro for water damage remediation and my neighbor decided not to do anything on her side.
ServPro exposed my ceiling and setup fans and a dehumidifier to dry the area but it didn't completely dry until only a few weeks ago. That's right! It took almost half a year to dry! The reason being because she left her floor in tact and water got under the bathroom tiles. It has only been drying exposed from one side.
A representative from ServPro told me she is not obligated to do any water damage remediation in her unit since there is no more leak. Her liability is absolved as soon as I agree to a payout from the claim she made through her insurance.
My question is how accurate is this information? Does HOA not have some standard rule to compel an owner to fix water damage in their own unit?
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2023.03.29 07:02 JamesCaligo The Lockhill Rd. Disappearances
A call came in that there was another disappearance on Lockhill Road. My whole town was buzzing about a person named Josephine, an old lady that had the tendency to be a little bit of a pain in the butt for cashiers, but otherwise a quiet one in town.
Apparently, the patrol that frequents near that road found her car in a ditch and saw no traces of her anywhere. The police went to check her house and saw that she wasn't there either. There was only one conclusion we all had to come to. The road has claimed another victim.
As for my name, I'm only going to tell you that it's Adam, and I'm here to explain to you that there's something absurdly bizarre about the road.
Lockhill Rd. is one of the oldest roads in Illinois. There isn't anything significantly special about it. On the surface, it's covered in large cracks, grass overtaking the edges, and it's surrounded by an unusually swamp-like environment, something a little bizarre given how up North I am.
But it's also got a rap sheet that would make Ted Bundy jealous.
From what I've learned in my twenty-eight years of living in this town, over the last two hundred years or so, around three hundred people have mysteriously disappeared. That's a significantly high number and you're probably wondering why people would want to drive on it?
Here's the thing, nobody typically uses that road. They just find themselves on it.
It's really weird but you can find yourself suddenly on that road without warning. One moment you'll be on the highway that's near my town, and right as you get off, you'll find yourself driving on that road. But this only happens at night. As a rule, driving at night is strongly prohibited. The only issue is that cops are less inclined to go about driving themselves. And this happens at completely random moments as well.
The next question I know you all are asking is "why would any of us want to live here then?"
Well, the thing is there's a mine nearby. It's a salt mine and a lot of money is gained from it. You have to weigh in the risk and reward factors here. There are people here who— despite the danger— are making bank. I don't know how much a typical salt mine will pay, but I think the extra danger of the road is the reason why the income for locals is so much better here. So for the most part we prefer not to talk about it.
Now you're probably wondering why am I here? I clearly don’t work at the mine, but instead, I am a neighborhood watch patrolman.
Since disappearances can happen if people are caught driving, I— as well as others— found ourselves working alongside the local police to keep people off of the roads for their own safety. It seems that whatever effect the road can create, it doesn't work if you're walking on two feet.
So my job is relatively safe. Sure, I don't get any weapons training other than a baton and mace, which is why I prefer to regularly work out and make sure that criminals, usually rowdy teenagers, don't have a good advantage over me or any of my partners.
But I'm here to tell you about how I got sloppy and nearly paid the price with my life...
It was your typical Wednesday, and I was with my friends at the police station, getting ready to sign in to let the department know that we were going to be working today.
That's when officer Smith (not his real name by the way) approached me and said in her smooth, southern voice, "Now you boys try to have a good night. We've been getting some reports that there's been a gang of kids that keep breaking house windows. So far they haven't entered any, but I think they're just trying to create an atmosphere of tension."
I stood there silently, always having difficulty talking to her. She was serious about her job and wasn't too kind to anyone who was caught slacking. But she cared to a great degree.
I mustered up the courage to say, "Will do. We got our mace and batons ready."
"Good, but still, if they turn out to be more hostile than usual, I need you fellas to call us ASAP."
It wasn't lost on me that even if we did call up for the actual police officers, it would still take a good while for them to arrive, giving any of these troublemakers a chance to escape from us. No cars at night, remember.
One of my partners, Derek, replied with his usual enthusiasm, "Don't sell us too short ma'am, Adam and I have been doing this for two years now. We're basically experts at this point."
She noticed his smug expression and quickly shot it down.
"I've been a cop for seven years. In that time I believe thirteen people have gone missing. And many of you neighborhood watch patrolmen have been hurt, sometimes severely, by these thugs. Call us." she ended it with a stern warning.
Derek always had this issue with over-confidence and I often think that's why he was never able to get a girlfriend. I think he’s just overdoing it half the time, thinking that it impresses people.
Still, this is the first time I've actually known this much about officer Smith. Seven years is a long time, and for that many people to have gone missing, I can tell that's got to weigh heavily on her mind.
But our patrol went on as usual. We did our regular routine for the first few hours with nothing more than warning people that they can't get in their cars because, in about an hour, the sun would've completely set by then.
Sure that's an entire hour, but why take the chance?
But around the time when the sun had already descended, I got a call on my radio by a woman that said:
"Neighborhood Patrol Unit #9, do you read me?"
"Neighborhood Patrol Unit #9, we hear you loud and clear."
"Number Nine we've been getting some odd reports of a car that is driving around. It was reported by a civilian caller, but all police officers who responded to the area haven't been able to track their location. We need you to stay alert, the last coordinates of their whereabouts were in your general location so keep your eyes peeled."
"Dispatch, we'll keep our eyes on the lookout for the driver. We'll have to flag them down and hope that they stop."
"Copy, good hunting."
It was always anxiety-inducing to hear that someone was driving around. They had to be someone who had come off the highway.
"Well, looks like we got to chase someone down on foot today." Derek happily said.
"Come on man, I don't even want to think about going after someone in a car."
"Yeah, but at least it's something to do." he chuckled.
I wasn't amused. Frankly speaking, this was only a job for me. Sure I don't get paid as much as a cop, but it's less dangerous. Now that I'm being tasked with stopping a vehicle, this is going to prove way above my pay grade. I almost can’t remember the last time I had to deal with a driver.
But the night dragged on as usual and still no sign of the vehicle. I was pretty much convinced that they must have gone off on some other section of the town, but Derek was remaining vigilant. He took this job way too seriously. Or perhaps he wasn't taking it seriously enough?
"You hear that?" he abruptly said.
We both quieted down and tried to listen carefully.
There was nothing for a brief few seconds, other than the sound of crickets in the distance and an owl hooting.
But then there was a sudden screeching of tires nearby. We had our driver and quickly started running towards whatever direction it was that we heard it from.
Despite having flashlights and reflectors on, I somehow found myself alone. I shouted out for Derek at the top of my lungs.
I heard his distant reply, "Adam! Adam, where'd you go?"
I followed his voice and saw that he had gone down the next street over.
"Derek, what are you doing over there? You were supposed to stay with me the whole time?" I shouted.
I was trying my best to hide my anger from him. He shouldn't have broken off just to chase down a car.
"What do you mean? You broke off from me?" he shouted back.
"You were supposed to go with me down Amberg Street!"
He was about to respond, but the screeching of those tires could be heard coming down my road.
I looked to my left and saw a large Chevrolet speeding toward me. I jumped out of the way just in time before they hit me. They knocked over some trash cans and a mailbox and appeared to be driving with delirium. Now I was having suspicions about this person.
"Derek, I saw the driver. I think they're drunk and they're taking their car out for a joyride since no one else is around."
He sounded confused, "Eh, what's the protocol for this again?"
I ignored his forgetfulness and pulled out my radio to call dispatch again.
"Neighborhood Patrol Unit #9 to Dispatch, we have a red Chevrolet driving erratically on Amberg Street and the local area, over."
"Dispatch to Unit #9, where are they heading, over?"
I took a look at my compass that I always keep with me, and replied, "Dispatch they're heading towards the North and don't appear to be stopping anytime soon, over."
"Dispatch to Unit #9, do not engage with the driver. We're sending over a bicycle unit to try and slow them down the best we can. We can't take risks with a vehicle, over."
"Okay, we will not engage any further but will keep you updated, over and out."
Derek soon approached behind me and said, "I get so tired of always having to use those police codewords."
"It's so that there's no confusion. You do realize there are police officers on this channel too, right?"
"Yeah, yeah. Don't lose your hair over it. I was just complaining a little."
I gave him a smirk and the two of us continued on our way. Since we didn't have the responsibility of chasing after the driver, we went about our usual patrol but with a little more alertness in mind.
But we made a bad decision to be passing by that dreaded road. It was part of our routine, and usually passing by never caused any problems.
The only problem is that as we were going by, we saw the truck. It ran off the road and crashed into a tree.
From what I could see, the silhouette of the guy was inside.
I gave Derek my radio and told him to call and tell them that we had found the driver and that they appeared to have been trying to go down Lockhill Road.
I ran over to the left side of the road where the car laid wedged up against the side of the tree. The driver's door was smashed in and I would have to climb in from the passenger side to try and save them from burning to death.
When I went for the door, I briefly hesitated. The idea of getting in a car at night and being directly on Lockhill left me with this gut feeling that kept telling me that I should just turn back and wait for First Responders to arrive.
But given that they were going to be arriving not by ambulance, but by bicycle, and with the car slowly starting to burn, I took a deep breath and opened the door, climbing inside and reaching for the man as quickly as I could.
He was knocked out cold and I grabbed hold of his arm and shook him as much as I could to wake him up.
The fire was growing and I unbuckled his seat belt, wrapped my arms around him, and used my legs to forcibly pull him out of the vehicle. This man was fat and a pain to try and pull out.
At last, I felt the weight release and both of us fell onto the grass below. I breathed a sigh of relief, thankful that I was able to save him just in time.
I got myself back to my feet and looked over to the exit of the road.
I must have fallen into a state of disbelief because I saw that there was nothing but a long stretch of road surrounded by marshland under a red moonlight.
I turned over to the other side, a soon to be fleeting hope already starting to take hold of me, and saw that it was the same in the other direction.
"No, no, no!" I shouted. "I wasn't even driving the car! The car wasn't moving!"
How could this have happened to me? This wasn't supposed to happen. As far as we all knew, if you're driving, you become snatched up by the road. At least, that's what I think the town's consensus was. Maybe everyone just assumes that that is the likely scenario. It's not like anyone's ever returned to tell us that simply being inside your car is enough to warrant whatever unusual forces are at work here.
I kept pacing myself, running from one end to the other, hoping that maybe I just misjudged the distance and I can easily still walk out and find Derek.
But besides the eerie red light coming from above, all I saw was darkness.
The drunken man groaned. This quickly caught my attention and I ran back over to him.
He was still alive but not fully awake yet.
Then I remembered my radio and reached for it. I felt nothing in my pocket and instantly remembered that I handed my radio off to Derek.
Seeing that that wasn't going to work, I went for my phone next. But there was no signal. I was completely stranded.
In a fit of rage, I started swearing up and down out of the frustration of being caught in this. I guess it's true what they say, no good deed goes unpunished. I should have listened to my instincts and told myself not to intervene. I should have left this guy and waited for backup like they always tell us. And now I'm trapped on this road with a drunkard, who I was now more than happy to abandon.
He started moving around and his eyes opened. He was awake and clearly saw the burning wreckage that was his truck.
His voice was rough, having a noticeable smoker's voice. "Hey, what happened to my piece of junk?"
"You crashed into a tree, you idiot," I alerted him to my presence.
He turned around and became instantly belligerent with me.
Holding up both of his fists at me, he fiercely said, "Who are you calling an idiot?"
I wasn't intimidated. The fact of the matter is that I work out regularly and when I was five, my parents thought it would be a good idea for me to take self-defense classes. Thank you, Mom and Pop.
He threw one of his fists my way and I was able to dodge it, backing up and having my own fists ready. When he saw that he missed, he threw his other one, only for me to grab it and easily pull them inwards with my back turned and flipped him over me, letting him hit the ground hard.
Even though he was drunk and probably didn't feel the pain all that much, his body was too heavy for him to have any decent motor function and I believe he passed out again.
Seeing that he wasn't going to be a problem anymore, I walked around— staying relatively close to the man— trying to see if I could get a signal by changing location.
This went on for about twenty minutes or so, and despite my best efforts, I was left with nothing. The unusual silence was broken by a few sharp coughs. I guess he was due to wake up again.
I stood over him, expecting him to go into another rant about what I had said earlier, but he seemed to have had a mental reset.
"Eh, who are you?"
"My name is Adam. I'm part of the Neighborhood Patrol. You had a car wreck because you were drunk, am I correct?" I said in my best stoic voice.
He got back to his feet quickly and smelled horrible. I only just now noticed because I was distracted by my situation. The sting of his alcoholic breath was much too strong for me, forcing me to take a few steps back.
"I only had a few drinks," he slurred.
"Only? How much is only?" I let my anger slip out.
"Five... seven maybe?"
"Of what?" I ordered.
"Hennessey,"
This guy was a moron. Now I was trapped on this god-forsaken road with a man who had only half a brain functioning.
I walked to one side of the road and had to take a wild guess as to which way would be best. I wasn't about to sit out here in the dark with this guy. I could only rely on the illumination of the red moonlight. I wanted to save the battery on my flashlight, so I thought it best not to use it at this moment.
"Look," I said. "We need to start walking in a direction to get out of here. Maybe there is a way to escape, but we have to come to a decision on which way."
I guess he remembered my remark from earlier after all because he said, "I ain't going anywhere with you kid. You call me an idiot."
I rolled my eyes. This guy was as petty as a child, and yet calls me a kid.
"Listen closely. You're on that road we're not supposed to be on. You got me roped into this, and I'm going to make a decision. Either come with me or stay here and wait for rescue. Not that they will be coming."
He turned around and went back to the car. At first, I was confused as to what he was up to, but I almost had a quick heart attack when I briefly thought that he was going to pull a gun out on me. I was already preparing myself to start running when he turned around and had a beer bottle in his hand.
"I ain't going with you anywhere,"
He threw the bottle at me, narrowly hitting me in the head. It shattered on the other side of the road and for a brief moment, I thought I heard something skitter away. Since I've been here, I haven't heard a single animal so the idea that something was back there silently observing us made my skin crawl.
"Fine!" I said. "Stay here. I can't make you come with me. Let's hope that we can find you by tomorrow when the sun comes up."
The heavy man flipped me off, signaling my cue to leave. I was quick to put as much distance between us as I went to the right end of the road and started my journey with only a flashlight in hand.
For the most part, nothing had happened in the last five minutes and I was content with the silence that surrounded me. Better to hear nothing than to hear something. But I would rather hear my radio crackling to life at this moment.
Going a little further on, the silence was broken again. But this time, instead of the groaning coming from that guy, I heard a blood-filled screaming coming from way back. That man had stayed behind and now he was being attacked by something. It was so guttural and wrapped up in agony that already the hairs on my body were standing up.
A part of me was screaming that I needed to go back and check on him. But whatever it was, it likely had already done the deed. Plus, if I go back, who's to say I won't become the next victim. There's always been something odd about this road and I have to approach it with the highest end of paranoia.
My only other option was to keep pressing forward and hope that salvation is at the end. Running was starting to feel like a better option, but I refrained from it. I could easily tire myself out and I didn't want to be stationary. It clearly didn't provide any safety for that drunkard. I just had to keep pressing forward at a modest pace.
Something has changed. It's been about three hours now and the moon hasn't moved. And that blood-red color is hurting my eyes. I don't like to keep my eyes shut, for fear that something might come out from nowhere and attack me, but the soreness is starting to get to me.
What's worse is that I can hear footsteps behind me. They're light on their feet, but each step is almost echoing my pace. I sped up just a little to test out my theory and whatever it was, it simultaneously matched me. I heard it lingering always behind me. My paranoia is starting to overtake any rational thinking that I have. But then again, nothing about this road is rational.
The steps seemed to be speeding up even though I had been going at the same pace for the last ten minutes. My breathing was starting to betray me, growing louder and more hoarse with each intake of the unseasonably cold air. And then there was a steadily growing whispering that was surrounding me.
Finally, having had enough of the pursuit, I turned around, pointing the flashlight at as many parts of the road as I could to get a glimpse of who was following me. But it was empty.
"No, no, I heard something... someone..." I whispered to myself.
Turning back in my original direction, the steps began again. And the whispering was only growing louder.
Without a second thought, I started charging forward, done with whatever it was that was messing with me. I wanted to get away from them, but I could faintly hear their footsteps behind me. It was growing closer even though I was now running at full speed.
In my mind, I thought maybe I could fight it. Perhaps the drunkard was caught off-guard and that's how it got him. But my legs kept moving forward, a sense of dread was keeping me in flight mode, preventing me from wanting to switch to fight mode.
No matter what, one thing was for certain. I wasn't alone on this lonely road. That's perhaps one of the worst feelings.
Up ahead, I saw a distant flashing. They were police flashes. As I drew closer, my pursuer's footsteps quieted down and the whispering ceased.
Standing in front of me was a police officer and his vehicle behind him.
"Oh thank you, I've been trapped on this road for hours." I called out to him.
His voice was low and had an echo to it which was an immediate put-off. "It's okay son. We got reports of a disappearance happening here earlier today. They sent me to try and get you."
I replied, down on my knees due to exhaustion. "Who? Dispatch?"
"Yes,"
Upon further inspection, I started noticing some irregularities. His voice and the way he spoke sounded cold and indifferent. I would think a police officer would be happy to have found someone who was lost on this road for the first time.
Another thing that was making me nervous was how unprofessional he was behaving. His answers were vague, and his appearance looked worn-out. His uniform was tattered and his hair messy. And despite there being light from the moon, the police cars headlights, and my flashlight, his face was shrouded in a dark shadow that purposely was making sure that he was obscure for me to identify any details.
I got back onto my feet and quickly looked down near his waist. I didn't see a holster.
"Where's your gun?"
"Not important." he replied harshly.
I leered at him, my body instantly going into high alert mode again. "It's very important."
"Come with me. I'll give you a drive back home."
I did another quick analysis of his appearance and saw that there was no radio, no gun, and no badge. That would mean this was no cop.
"How about we see your face first," I flashed my light up to his face, something I had been avoiding because that would be rude. And this was an instant regret.
His eyes were glazed over with a red glow coming from them. The mouth was full of razor-sharp teeth, and the skin appeared to be leathery and pale.
He echoed, "Lunchtime."
He jumped me, throwing me back to the ground, and kept trying to bite me. It took all my strength just to keep him from getting close to my face. I kept hearing the snapping of his teeth right into my ear, and a desperate struggle ensued.
I had no weapon on me, only basic self-defense skills and my baton but I couldn’t reach for it, and this guy had some inhuman strength. Despite his body looking frail and emaciated, his strength was more than on par with mine.
"I need food," he— it growled.
I gritted my teeth, getting ready to take a huge risk. Removing one of my arms just for a split second, I punched him as hard as I could in his head.
Despite the bizarreness of this man, pain was still something that he experienced. His grip released and he held on to his face.
I got back up to my feet and grabbed my flashlight to keep my eyes on him. Now I could see what it was that I did. The entire right side had been caved in.
"My God, what are you?"
Despite the impact to the side of his head, he smiled through bloody teeth and said, "Merely a puppet."
At that, his body started to disintegrate into a pile of dust, and red light streaks shot up into the air and dispersed back into the surrounding forest.
I looked around, convinced that what I had experienced was my mind psychologically breaking at this point. When I turned back towards the police car, I thought maybe I could start driving it back. Only to be met with a long-abandoned Lincoln car.
"Looks like I'm still stuck on the road." I sighed.
Exhaustion, thirst, and hunger were starting to take their toll on me. I was desperate for something and now I'm regretting my decision not to have protein bars on me at all times.
Every passing minute was a grim reminder that my time was running out. The human body can only survive for three to four days without any water and from what I could tell, I'm well past the first day. And I'm certain that constantly moving is only lessening those precious days that I have left.
I could hear them whispering behind me again. The footsteps had grown numerous; like there was a crowd behind me. I was so tired. I needed a moment to rest but I was too afraid that that would be the last thing I would do.
Out of sheer frustration with my followers, I turned around, half expecting that there would be nothing again.
What a regretful decision that turned out to be.
This time I could see who it was. It was a crowd of people. All of their eyes were glowing red, and their bodies looked like they had shriveled up, walking limply at me. In the crowd, I saw a familiar face. The drunk driver from earlier was among them. His eyes are glowing red and his body already looked like it had been drained of all fluids, same as the rest.
I turned back and started running as fast as I could. The sweat that grew on me only managed to slow me down as it sapped away more water from my body.
I thought for sure that this was a sign that I was going to end up becoming one of them. Becoming some sort of shriveled puppet for whatever it is that has a hold on this road.
They were still chasing after me, running as well, and not too much longer, I ended up losing steam and collapsing on the side of the road. I was out of breath, drenched in sweat, and my legs were numb.
If they reached me again, there's no way I could escape.
I heard the sound of a gate grinding shut. Then it opened again. Then closed again.
Looking up, I saw an old, run-down Victorian Manor. There was an eerie red glow coming from inside, but what wasn't having a red glow today.
Feeling a sudden surge of adrenaline kicking back in, I found the strength to climb up the small hill to reach the front door of this suspiciously abandoned home.
Before I receive any judgment, anyone who was desperate for shelter would have done the same thing regardless of the obvious red flags, pun not intended.
Kicking the door in, I wasted no time entering and checking behind me to make sure that my fan club wasn't following in. To my surprise, they were back on the road but stood there watching me as I entered.
I honestly couldn't tell if that was a good sign or a bad one.
Closing the door behind me, I was greeted with chilly, dusty air that kept forcing me to cough.
I pulled my shirt over my face and moved inside, wondering where that red light was coming from. Inside was a variety of dull, neutral colors of furniture and walls. What was more jarring was the number of taxidermied animals that were littered everywhere. From the walls, to lampstands, to bear rugs, everything about this house was dead, gloomy, and sinister.
I went into the kitchen and sure enough, nothing could be found in terms of food. But I did find water. There was a dirty puddle of it in the sink, and out of desperation, I started drinking it, regardless of the health risks. And it was as bitter and rusty tasting as I should’ve expected. I could only hope that it doesn’t come back to kill me.
Wiping my face with a raggedy towel nearby, I briefly heard something rustling underneath the floorboards. That was enough to tell me that I wasn't alone in the house. But now I was trapped. My only other choice was to take my chances with the outside where that menacing crowd was waiting for me, or use whatever strength I had left on whatever was hiding in here.
I inspected each of the other rooms on the first floor, not even bothering to check the second one. So far nothing seemed terribly alarming, but I could still hear the sound of footsteps beneath me. They were loud, walking on gravel. I had this sinking feeling that they wanted me to know that they were here.
Seeing that I had no other choice, I found one last unopened door. I took a deep breath, and it slowly creaked open leading to a flight of stairs that descended into a reddish glow that was surrounded by an overwhelmingly sinister blackness that threatened to envelop me should I be brave enough to proceed forward.
With a single gulp, I took my first step down and felt the first few droplets of cold sweat. I also felt a nauseating pain in my stomach, but that could be from the water.
I took each step cautiously, believing that any moment now the door upstairs would suddenly close like a cliche horror movie.
When my foot finally hit the floor, I was surprised that the door remained open. But I was met with a hallway. A long, red wallpapered, red carpeted hallway. At this point, I'm starting to become sick of the color red. At least the colors here were a dull shade.
Pulling out my flashlight again, the flickering that I was receiving from it was alarming and I had half a mind to run back up. But I had to know if I was going to be able to live in this house for some time. And the idea of someone else being in it wasn't comforting.
I held my flashlight up like a weapon, preparing to hit whatever decided to jump out at any corner that I approached.
But no matter how many corners I reached, I was met with another long hallway that stretched roughly 20 ft.
My breathing was becoming heavier and the air was getting warmer. The hallways were growing more vibrant with each turn, and they seemed to change from right to left a lot.
At the end of each turn though, I started to notice something move just out of sight at the next turn. At first, it was tiny, like the back end of a mouse. But each time I reached the next turn, it was getting taller and I was starting to see more of what it was.
Seeing that it was trying to avoid me, I gave chase and prepared myself to start my assault on whatever it was. Out of desperation, all I could think of was to fight everything. My every thought was aggression and survival.
And yet it managed to stay ahead of me at all times as if it was teasing me. And then it finally dawned on me that I had run quite some distance.
Turning back, I realized that I had made a foolish decision. Everything was getting cleaner and more vibrant still. I had gotten myself trapped. Now I was stuck in this maze with something always ahead of me, managing to move out of sight before I could get a good look at it.
Frustration, starvation, and an overwhelming sense of dread made me want to do anything to get out of this maze and not see what was at the end of it.
I looked at the wall and used the butt end of the flashlight to start digging a hole through it. I didn't care anymore, I wanted out.
I kept chipping away with frantic speed, struggling to tear apart the solid wooden wall until it finally collapsed outwards and revealed a monstrous void on the other side. I poked my head out and saw that there was nothing out there. A cold, unfathomably deep void that was a grim choice that if I was ever going to get out of here, my only other choice was to keep pushing forward through the maze, or I could take my chances of falling into oblivion.
Seeing what my choices were, I took a few steps back, slumped against the other side, and started to cry. I never normally did something like that but the stress, the feeling of entrapment, and this whole situation that stemmed from an act of kindness has led me to an increasing sense of hopelessness that seized every one of my thoughts.
I must've kept crying for who-knows-how-long anymore. It no longer matters. No matter what happens today, I'm going to die. I just want to lie here and finally get some sleep. It wasn't the most comfortable bed, but I needed this.
I was alerted by the sound of footsteps approaching. My eyes darted open and I saw that the crowd of red-eyed people were following in after me. They were already at the other end of the hallway, staring me down.
Natural instincts kicked in and I got back on my feet and started running as fast as I could to whatever it was that they were cornering me in. If there is a chance of getting out, I have to take this.
I ran and ran, never once taking a moment to catch my breath. I still wanted to sleep, but survival was pushing me forward.
It took me a few minutes to realize that something odd was going on in the hallway itself. It was starting to become warped, blindingly bright in its red colors, and inducing petrifying fear into my heart.
But then the red wallpaper was peeling off, the wooden walls breaking up into shards, and the red lamps that hung on the sides were falling apart. It was slowly getting darker and darker. I turned on my flashlight just to make sure that I didn't run into a wall, but it flickered erratically, making the way ahead obscure and unpredictable.
It didn't matter for too long because I made it to the end.
At the far end of the last hallway was a swirling vortex of black mist, an eerie white glow around the edge, and red eyes. Of course...
They stared at me as if they were awaiting my arrival. On the ceiling was a black slime that was morphing together and splitting apart, dripping down to the floor. From the vortex of eyes and mist, five long pincers were stretched out, reminding me of praying mantis’ pincers.
When I moved in closer by a few steps, I was compelled to stare into a cosmic maelstrom of impossible depths, and through the swarming array of red lightning at the other end of this unfathomable creature, a pulsing organ, shaped like a heart but covered in wiggling strands of hair and misshapen eyes. The pupils were like that of a goat, and— you guessed it— red.
I was disturbed by the crowd of red-eyed people behind me. They stopped their advance as I was making my approach to the anomaly.
"You have made it," it whispered with a slow and calculated voice.
"I have," I said, unsure about what to do next.
"You ran from my grasp outside, entered my home, and your perseverance has brought you this far so that you may see my true form."
I took a few more steps forward, peering at the entity with a sudden rush of curiosity. Upon my even closer observation, from behind the deathly heart, I swear I could see three figures shrouded in a veil of shadows behind it.
But instead of asking any questions, I begged, "Let me out!"
"Why should I? I have no reason to spare you. As you can see behind you, I feed on the minds of those who enter my domain."
Once again, my fight or flight instincts were kicking in and I was ready to do what I must. But it would be crazy to attack something as abstract and out of this world as this creature was. And then I thought for a moment. Could a deal be reached?
"Perhaps—" I swallowed. "Perhaps we can come to an agreement."
A jarring long pause followed before it said, "How so?"
"I'll uh..." I tried to think about what I was going to do. If it's anything that I've learned from movies and TV shows where these types of deals happened, this thing will want me to bring more people and encourage them to drive so that it can snatch them up onto the road. But I wasn't about to sell out my own race. I rationed with myself that I could do something else. Perhaps I should ask it what it wants.
"Is there anything that you want? Something that doesn't involve me selling out people to you?"
"If I say no, are you still willing to offer me people to feed on?"
I took a deep breath and exhaled loudly. If this was going to be where I would die, I was going to go out with a shred of dignity intact. Even if that meant having to give up my own life to save others. I don't think I could live with myself by tricking people.
"No. I care about other people's lives more than my own. I wouldn't be able to live with myself or look my mother in the eyes if she ever found out."
I stood there defiantly, but inside I was shaking and having a horrible case of butterflies in my stomach.
"How noble," it said softly. "All right then, I will make another deal for you. I can see that you will be most valuable in the future. I'll let you go on the condition that you bring me more creatures like me."
"What, disturbing?" I thought.
But what I said was, "Another like you?"
"I am a being known as a Primordial. There are many like me on this planet and I wish to devour them."
"How am I supposed to do that?"
"I'll give you a helping hand. Plus, there's a war between them and I'd rather not have my territory and peace disturbed or my human snacks wiped out over their infighting."
"That's more doable I guess." I said, believing it much less morally wrong to sell out another one of these "Primordials" and sacrifice them to this monstrosity.
"And to make sure that you don't go back on your word—"
Before I had time to react, one of its pincers extended out too quickly for me to dodge in time, drilling itself into my shoulder and leaving a nasty blackened puncture wound.
"Now you'll be forced to bring me my prize. Don't go running away. I have planted myself inside your body and could easily bring you back here should you betray me."
I should have guessed there was going to be some insurance for this creature. I was trapped and had to go through with this deal. Now the next means of action was to find another creature like this.
The creature's pincers all extended outwards and a loud flashbang hit me before I could look away. My mind left spinning, and in utter confusion. And then I heard my name being repeatedly screamed out to me.
"ADAM! ADAM! ADAM!"
I awoke, shocked to see that Derek was pulling me out of a car. He dropped me onto the ground and we both were breathing heavily.
"Man, you sure are a heavy guy," he remarked.
I was quick to realize where I was and quickly got back to my feet to look for the drunk driver. He wasn't in the driver's seat.
"Where did the driver go?" I asked.
Derek slowly got back on his feet and said, "You're welcome, and I don't know. He must have run off by the time you got over there."
I was smart enough to know that that wasn't the truth. I had to play the part that I was not aware of what truly happened to him.
I had to fill out a report to the police department and tell them everything that I knew. Well, a manufactured story that would coincide with Derek's side of the story. I took it upon myself to have the next week off, desperately trying to drown out my frequent nightmares of whatever it was that I saw with bottle after bottle of vodka and whiskey.
But one night, after a rough night of trying to get some sleep, I was disturbed by the sound of an owl. I don't know why this particular owl was able to get me out of bed, but when I went to the window to see how such a creature could be so loud, I was given a grim reminder.
That bird had that particular pair of velvet-colored eyes that I had grown to disdain. And it was a warning to me to get to work.
A sudden rush of piercing pain struck me in my shoulder. When I pulled my shirt down to check it, I could see the black, veiny markings exactly where the puncture wound happened. Weird, this wound disappeared when I got back to town. But that was a warning shot to get to work on finding more of those foul, lowlife primordial things that this... thing wants.
And right before I closed the blinds, I heard it whisper to me once more with a mocking tone. "I'm waiting. Get moving now. Or perhaps you'd like to get your mom in a car next?"
It seems that there would be no rest for the weary today. I have to get ready now, I have to find something out there. Until I'm able to update, take care and for the love of God, don't drive at night in a town with a street called "Lockhill Road."
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JamesCaligo to
ThresholdofEvil [link] [comments]
2023.03.29 05:30 DokCyber Some folks like floors & some like walls. Me? Im a ceiling fan.
Some folks like floors & some like walls. Me? Im a ceiling fan.
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DokCyber to
ApparentJokes [link] [comments]
2023.03.29 05:25 CEME_SMART White ceiling fan blends well with this room.
2023.03.29 05:22 CEME_SMART White ceiling fan blends well with this room.
2023.03.29 05:15 mosharishi Mr. Slim w/o compressor....JUST as a fan - how to power w/remote or without
Crossposting here from /HVACadvice, since my question is largely electrical, but happens to involve an HVAC split head unit.
Greetings and salutations electrical experts...I am hopefully lobbing a softball into the mix here, but can't seem to find anything definitive on the topic. I am asking the question up front to save from any TL:DR, but the details are below for anyone who can possibly help a very capable fellow human who does not want to bork a device.
I have a Mr. Slim unit (model number MS09NW) from some time ago (lets say before 2010, so def nothing new with features or anything) that has sat in storage for some time, and now I have recently acquired a new room where HVAC is provided, but has no fan or temp settings. Because it is a space where I manipulate sound, I want to use Mr. Slim as a quiet fan as I know from its previous installation it provides for a lot of air movement with minimal noise.
Is it possible to just run some simple AC power to this thing, put a battery in the remote, mount it on the wall, and expect that it can just be used as a fan? As a bonus, without the compressor unit, would it dehumidify?
If I am reading things correctly, it is proper installation that its powered remotely from the head compressor unit. Granted I didn't look very deep into it, but that's what the instructions seem to indicate. However, it is not feasible to put the compressopower unit anywhere, so including it in the picture is not an option. I am in a basement with multiple rooms and its a rental work space, so there is no means of mounting the compressor outside, running power, etc. My only option is to plug it in, with the (less safe) option to run power off of one of the ceiling light junction boxes which I can reach from a ladder, and I have access to a breaker box to shut power down to wire it in. Although, building management might not love for me to do that without their approval, and being as I'm not a licensed electrician, I don't love it either. So I'd rather just give it a cable to plug in.
So, in short...I just want to mount the head unit on the wall, plug it into a protected and isolated power strip with a built in 15 amp breaker, and if possible, operate it entirely with the remote. That being said, I would concede to being able to turn it off and on with just a power switch if the remote options are also located on the compressor unit, I didn't dig too deep into how all that works. I'm assuming by virtue of cost and simplicity that the logic circuity that runs the device is located in the head unit, and sends commands to the compressor when its supposed to do things by the 12v DC wiring connections. But if it was simply and only able to be on full blast or off, I would accept this and still use it, and just turn it off and on manually as needed.
Yes, I can hear you saying, just buy a different fan! But I don't want to and/or would rather not spend the money on a quiet studio grade fan when I already own this unit. A unit as quiet as this would likely send me towards a Dyson or something of that nature, which I love, but this also exists, and its wall mountable up high, right under the incoming air vent. This is purely for the movement of air in a soundproofed room which gets a bit stuffy once all the gear is powered up.
I am planning to add a in-ceiling vent fan to the outtake vent, which I know will help matters some or a lot as well, but I am also aware that those don't tend to be on the quiet side, and I need quiet for this to work. If you have any recommendations on one of those that doesn't sound like a gas station bathroom or a speed boat, I'm all ears!
Thank you in advance, HVAC is definitely not my world, and I appreciate any and all help or information, and hell, even snark. What would the internet be without snark?
submitted by
mosharishi to
askanelectrician [link] [comments]
2023.03.29 04:59 cheezf8 What
2023.03.29 04:57 mosharishi Mr. Slim w/o compressor....JUST as a fan - how to power w/remote or without
Greetings and salutations HVAC experts...I am hopefully lobbing a softball into the mix here, but can't seem to find anything definitive on the topic. I am asking the question up front to save from any TL:DR, but the details are below for anyone who can possibly help a very capable fellow human who does not want to bork a device.
I have a Mr. Slim unit (model number MS09NW) from some time ago (lets say before 2010, so def nothing new with features or anything) that has sat in storage for some time, and now I have recently acquired a new room where HVAC is provided, but has no fan or temp settings. Because it is a space where I manipulate sound, I want to use Mr. Slim as a quiet fan as I know from its previous installation it provides for a lot of air movement with minimal noise.
Is it possible to just run some simple AC power to this thing, put a battery in the remote, mount it on the wall, and expect that it can just be used as a fan? As a bonus, without the compressor unit, would it dehumidify?
If I am reading things correctly, it is proper installation that its powered remotely from the head compressor unit. Granted I didn't look very deep into it, but that's what the instructions seem to indicate. However, it is not feasible to put the compressopower unit anywhere, so including it in the picture is not an option. I am in a basement with multiple rooms and its a rental work space, so there is no means of mounting the compressor outside, running power, etc. My only option is to plug it in, with the (less safe) option to run power off of one of the ceiling light junction boxes which I can reach from a ladder, and I have access to a breaker box to shut power down to wire it in. Although, building management might not love for me to do that without their approval, and being as I'm not a licensed electrician, I don't love it either. So I'd rather just give it a cable to plug in.
So, in short...I just want to mount the head unit on the wall, plug it into a protected and isolated power strip with a built in 15 amp breaker, and if possible, operate it entirely with the remote. That being said, I would concede to being able to turn it off and on with just a power switch if the remote options are also located on the compressor unit, I didn't dig too deep into how all that works. I'm assuming by virtue of cost and simplicity that the logic circuity that runs the device is located in the head unit, and sends commands to the compressor when its supposed to do things by the 12v DC wiring connections. But if it was simply and only able to be on full blast or off, I would accept this and still use it, and just turn it off and on manually as needed.
Yes, I can hear you saying, just buy a different fan! But I don't want to and/or would rather not spend the money on a quiet studio grade fan when I already own this unit. A unit as quiet as this would likely send me towards a Dyson or something of that nature, which I love, but this also exists, and its wall mountable up high, right under the incoming air vent. This is purely for the movement of air in a soundproofed room which gets a bit stuffy once all the gear is powered up.
I am planning to add a in-ceiling vent fan to the outtake vent, which I know will help matters some or a lot as well, but I am also aware that those don't tend to be on the quiet side, and I need quiet for this to work. If you have any recommendations on one of those that doesn't sound like a gas station bathroom or a speed boat, I'm all ears!
Thank you in advance, HVAC is definitely not my world, and I appreciate any and all help or information, and hell, even snark. What would the internet be without snark?
submitted by
mosharishi to
hvacadvice [link] [comments]
2023.03.29 04:35 WinterDrives Can I cut this wood plank in the attic?
| Hope this counts as a roof question. The bathroom fan tub was squished underneath it preventing adequate ventilation. The wood planks is running perpendicular to the ceiling joists. It’s maybe around 4” long and there is another wood plank on either end. They are nailed to the joists. Is this structural or just something to help crawl around? submitted by WinterDrives to Roofing [link] [comments] |
2023.03.29 04:32 WinterDrives Can I cut this wood plank in the attic?
| The bathroom fan tub was squished underneath it preventing adequate ventilation. The wood planks is running perpendicular to the ceiling joists. It’s maybe around 4” long and there is another wood plank on either end. They are nailed to the joists. Is this structural or just something to help crawl around? submitted by WinterDrives to fixit [link] [comments] |
2023.03.29 04:05 PhynixGaming [PC] H: Plans W:Caps/Btats
25K Recipe: Nuka Cola Dark Deathclaw Gauntlet Extra Claw
20K Camo Backpack Junkyard Fountain
15K Bear Arm Deathclaw Gauntlet Grafton Monster Lamp Safari Croc Backpack Safari Gorilla Backpack Sitting Gorilla Standing Gorilla Vintage Water Cooler Radioactive Barrel
10K Animatronic Clown Bed of Nails Circus Cage Trailer Wall Mounted Fan Behemoth Boss Plushie Snallygaster Plushie Wanamingo Plushie
5K Red Rocket Gas Pump Wall Light Red Rocket Gas Station Lamp Red Truck Ceiling Light Barbed Wire Fences Cultist Backpack Insurgent Hat Insurgent Outfit Marine Wetsuit Marine Tactical Helmet Marine Armor Helmet Molerat Wind Chime Musket Stack Monument Nuka Girl Area Rug Santa Crash Treasure Hunter Hat Treasure Hunter Outfit Recipe: Formula P Bramin Plushie Cave Cricket Tube Mirelurk King Tube Scorched Tube Yao Guai Tube T-60 PA Plans
Tubes - 2K Alien Human 1 Human 2 Super Mutant Wendigo
submitted by
PhynixGaming to
Market76 [link] [comments]
2023.03.29 03:31 lgats Satellite Electronic(Zhong Shan)Ltd. CEILING FAN REMOTE CONTROL 18037 (2AQZU-18037)
submitted by lgats to FCCID [link] [comments]
2023.03.29 03:31 lgats Satellite Electronic(Zhong Shan)Ltd. CEILING FAN REMOTE CONTROL 18038 (2AQZU-18038)
submitted by lgats to FCCID [link] [comments]
2023.03.29 03:31 lgats Satellite Electronic(Zhong Shan)Ltd. CEILING FAN REMOTE CONTROL 18039 (2AQZU-18039)
submitted by lgats to FCCID [link] [comments]
2023.03.29 03:28 FunetikPrugresiv I'm not hoping the Lions pick Jalen Carter, but I am hoping Jalen Carter is the guy the Lions pick.
I'm assuming you all know the story about Jalen Carter by now. This is what, the hundredth thread on him? Well we still have four weeks until the draft so suck it up. Car accident, plead guilty, citations, terrible pro day, concerns about work ethic, yadda yadda.
During this time, I've read a lot of people with pretty clear takes about who he is as a person, whether his actions are "deal-breakers" or can be excused as kids being kids.
But the truth is, we don't know shit.
We have like ten percent of the story. We don't know what he was doing racing, why he showed up sloppy to his pro day, what he was like at Georgia or in his dorm room or around his teammates. We're not privy to that, because well-run sports organizations have a habit of circling the wagons and protecting each other.
Is Jalen Carter a piece of shit that coasted on athletic ability, or a wrecking ball that made a few bad decisions he can learn from? I have no fucking clue. Everything anyone thinks they knows is purely speculation based on inferences.
But here's the thing - for the first time in my life, I don't really care about my own opinion on the dude. Because I know the Lions will get it right.
One of the reasons I (and I'm sure many like me) love this Lions regime is because of the importance of humanity. We hear talk about work ethic. About loving football and dying hard. About "football character." But beyond that, this is a place where players can be themselves. Where guys can listen to music in the locker room and Kelvin Sheppard can wear his hair down and Jamaal Williams can be a vocal weeb. Where they let Deuce Staley go coach for an opposing team because it's closer to his sick mother. Where the employees aren't just cogs, but humans with hearts and souls.
The Lions care. They care about their people and they care about their fans. And they care about their employees. Dan Campbell is one of the most honest, biggest-hearted dudes I've ever seen sit in a coaching chair, and seems to truly love and care about his players. He and Brad are in lockstep on character and grit, looking for guys that fit that culture. And Jalen Carter is sitting there, all the DT talent in the world, looking like a big old emotional unknown.
So we, as fans, jump in with our opinions and argue about our takes and speculations, to voice our thoughts and concerns and hopes, because that's what we do.
But I just realized tonight that... I don't know the answer. And I'm okay with that. I'm okay with not knowing whether Carter is the right pick. I don't know whether he's Nick Fairley or Ndamukong Suh, whether he's another Titus Young or Amon Ra St. Brown. And you don't either. But I trust the Lions to know that. I trust them to figure it out, to glean whether he's a guy with the right character to fit this organization.
That, my fellow fans, is a very new feeling, and a very good one.
So I have decided to not have an opinion on whether the Lions should or shouldn't draft him. I just hope he is the guy they draft, because that would mean that they're comfortable with what they have to work with and that his special on-field talent will not likely be ruined by the between-the ears stuff.
So let's just appreciate what we have here, where we don't have to hope the Lions make the right decision, but where we can expect the Lions to make the right decision and hope, instead, that that the right decision actually ends up being the one with the highest ceiling.
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FunetikPrugresiv to
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2023.03.29 03:07 Apathetic-Banker Living Room Help
We have struggled with the layout of this living room for ten years. Please help!
Notes: I have three kids, including three year old twins. The kids table can be removed. I am willing to purchase rugs, tables, bookshelves. I do not want to purchase a couch until kids are older and less destructive. I have a brown sofa cover I can use. I have a mirror I want to hang somewhere. It can be painted. The huge window is 8.5 feet. I would love a reading nook with bookshelves.
The ceiling fan is new. Willing to replace the other light fixtures.
I’ve already purchased paint. Color is Valspar Sherwood Forest
This is our family room. We want it to be cozy and kid friendly.
submitted by
Apathetic-Banker to
DesignMyRoom [link] [comments]
2023.03.29 03:03 sleeping0dragon Void tRrLM(); //Void Terrarium 2 Review
| https://preview.redd.it/7sbxxt3rtkqa1.jpg?width=1080&format=pjpg&auto=webp&s=90c6b3a11ca9a9cddedb2fba594d118c2e3fa49e KEY NOTES: - Rogue-lite/turn-based gameplay
- No voiced dialogue
- Multiple Endings
- ~30 Hours to clear the game
- Directly follows after the events of the 1st Game
INTRODUCTION Back in 2020, NIS released void tRrLM(); //Void Terrarium (VT1) which didn't seem to sell particularly well. The game remained quite unknown to many people to this day even when compared with other NIS' niche games. Despite that, the game had won the hearts of a small fanbase with its fun rogue-lite combat loop, the charming characters and the surprising emotional story beats. About 3 years later, the sequel finally gets released in the west. For people new to the games, I highly recommend checking out my Review of the first game since it will cover overlapping content that aren't necessarily covered here. Void tRrLM(); //Void Terrarium 2 (VT2) is essentially more of the same from the first game, but with some new gameplay changes. STORY VT2 begins right after the events of the first game and the Terrarium trio has moved to a new location. In addition to adapting to their new home, they also start investigating into Toriko's origins, the last surviving human on the planet. Like the first game, VT2's story is filled with happy and sad moments that did an excellent job of making me interested in seeing where the story was heading to despite not a whole lot actually does happen. Fans of the first game will most likely feel the same level of investment here. What VT2 does different and a bit better is that there is a story direction right at the start. It didn't feel as aimless as seen in the majority of VT1. If you wanted another roller coaster of emotions, then VT2 is the ticket that delivers. I didn't expect to experience the same level of raw emotions as the first game, but the second game had surprisingly exceeded it. CHARACTERS The three returning characters are as lovable as they were in the first game. They haven't really changed much either. Robbie is still the loyal and kind robot. FactoryAI is still the very expressive chatterbox, but her fondness for Toriko may have reached a new level. https://preview.redd.it/1tfeolevtkqa1.jpg?width=2560&format=pjpg&auto=webp&s=70cbea6ac3e7f3ba4638f1cd4696c90498066849 As for Toriko, she remains as cute and adorable as ever, but her new animations and interactions have allowed her to seemingly express even more of herself than before. Toriko has picked up a few new tricks ART DIRECTION/GRAPHICS The graphics hasn't changed a whole lot from what I noticed. It is still quite beautiful during the Terrarium scenes. VT1 seems to have more vibrant colors while VT2's colors are "softer" in comparison which I think looks a bit more pleasing to me. The graphics in the dungeons remains pretty mediocre and uninspiring, but they weren't very noticeable as I went through my exploration runs. MUSIC The music style hasn't changed much either. The dungeon music range from upbeat techno music to relaxing atmospheric ones. I think the quality is roughly the same for both games so I still enjoyed the music here. GAMEPLAY At its core, the gameplay loop for VT2 is nearly the same as VT1. Go to the dungeons, reach the end or until you die, collect any blueprints and materials you find along the way, return to the Terrarium hub, feed and interact with Toriko before going back to the dungeons. This is part rogue-lite so your level and skills obtained will reset back to the default each time you die or return to the Terrarium. Items obtained are converted into one of the four main resources in the game which are used to craft things. Resources are noticeably more in abundance this time around even Contaminated ones so you can craft most of the blueprints as you obtain them. The items you do keep are food items, blueprints, and special items needed to craft blueprints. Fortunately, these games aren't too challenging in progressing compared to other rogue games. You can permanently increase your stats by crafting blueprints. All of them except for clothing related ones come with a permanent stat upgrade when crafting it for the first time. It gives you a steady pacing of progression just like a typical JRPG so it's not too demanding or stressful on the player. The core gameplay loop aside, there are some new changes and mechanics. DUNGEONS Dungeons are now connected with each other so instead of picking one dungeon from a list and then going directly to them, you start at the same one in the beginning and then eventually get to branch out at the later ones during the same expedition. It was annoying at first that you have to keep running through the same dungeons just to reach other dungeons, but fortunately, you will eventually get shortcuts that allows you to skip ahead. Although, you might not always want to do that considering your level will always be at one at the start and the tough enemies found in the later dungeons do not scale down to you. New to dungeons are the portals that randomly appears on a floor and will transport you to a random mystery room. The concept is similar to the Mystery Rooms in the Disgaea games, but aren't as varied. Nevertheless, they provide helpful benefits for entering them which includes items and even a bonus temporary skill. Probably most important is the room with the gem trader. One of the few mystery rooms in the game where you can get a free item You can collect gems for completing various tasks. The time allowed for the tasks reset after a set amount of expeditions, but are generally very simple to do. The tasks mostly involve defeating a certain type of enemies x amount of times, use an item x amount of times or just clear a specific dungeon. The gems can be used to trade for special items from the trader. The concept sounds nice in theory, but I found it to be not as good as I'd liked. https://preview.redd.it/775ktek4ukqa1.jpg?width=3840&format=pjpg&auto=webp&s=8f7f577cc9b0aa2323bdc43bf614a47d4eaa2a7d First, it takes a while to accumulate a decent amount of gems. The reset period is often too long so there is a noticeable gap as to when your supply just stops increasing for a while. The second issue I had was that the gem trader's appearance is too reliant on RNG. It's already random if a mystery room portal would appear, but there's a second level of RNG with its appearance too. If the trader's inventory was just decent and not that important, then I wouldn't be bothered as much. However, the trader has many exclusive robot customization blueprints so being able to get them is key to creating and customizing for fun builds. It will take a really long time to clear out the Gem Trader's inventory Other than the above points, the dungeons and its mechanics remains the same. Dungeon layouts are randomly generated so none of the floors are fixed. In addition to the returning Endless Dungeon where time stops outside and you can go on an infinite dungeon expedition until you die, there's a new optional Danger Zone dungeon. This actually consists of five separate dungeons each with a noticeably higher difficulty. All of them have only 11 layers with the first and last completely voided of enemies. The first layer has four random items to start with. The last has unique blueprints on the first run and the special exclusive Gold materials needed to make them. These blueprints are meant to be made multiple times to essentially power up for the end/post game. Most are stat upgrades, but others provide certain effect upgrades like Critical Chance % Up. Each Danger Zone level is meant to prepare you for the next one considering the high difficulty of each subsequent one. The optional dungeons are great if you want to reach an even higher level of power than before, but it can be a pain to clear. Other than simply power grinding the permanent stats for it which may take a long time, it heavily relies on good RNG to clear them otherwise. The initial items you get are very important to determine how you fare and in many cases, make or break your expedition. TORIKO CARE Other than enemies and the items in the dungeons, you have to pay attention to Toriko's condition while she's left back at the Terrarium. The tamagotchi-like image in the bottom left corner of the screen will reflect her condition. The hearts represents her health gauge which if she loses all of it, will be a Game Over. The Pet Nanny system is available right at the start and allows you to deal with the issues that will routinely arise such as clean the terrarium or play with her. The system is usable anytime during an expedition at the cost of some EN points. A new function allows you to even feed her food that you already have. It does not recover any hearts like when you feed her directly back at the Terrarium, but it will at least stop her hunger momentarily and prevent her from losing any more hearts. Even if you prevent her from losing all of the hearts, if you let her Terrarium continue to pile up the dirt without promptly cleaning it, she may fall ill regardless. The same would happen if she gets bored and you don't play with her. In regards to her illness, many of them return along with some new ones. They range from minor tame ones like Toriko suddenly become pixelated to more disturbing nightmare fueled ones. Treating them is a bit different this time around too. Before, an illness would unlock a temporary new dungeon that has the material needed to treat it. This time, all of the materials needed will be placed in one of the currently available dungeons. Furthermore, the time duration to cure her has been extended for some of the illness. It just took one expedition to normally cure her before, but a few now requires multiple expeditions and it's not because more materials are needed. It's because it just takes several expeditions for Toriko to recover after administering the medication. For some, it can take up to 5 expeditions which can be a hassle. You can't advance the story while Toriko is ill or while she is recovering from an illness. COMBAT The combat itself hasn't changed much. Despite how it may seem, the underlying mechanic for the combat is turn-based. Characters move on an invisible grid and each action takes a turn. If you're standing completely still, then enemies don't attack or move. Any action other than simply changing the direction you are facing counts as a turn. That said, some of the higher tier enemies are allowed multiple actions per turn up to about three. In those cases, those enemies can attack or move more than once before you can take a subsequent action. With these information in mind, you can slowly take your time to calculate your next move and approach accordingly adding a decent layer of strategy to the game. It's worth noting that health will regenerate at a slow pace unless you're poisoned. It is also based on turns so if you stand completely still, your health will not regenerate. Other than attacking with melee, you can throw bombs at enemies. In addition, you can activate gadget items for various effects. Active Skills are high powered attack skills with various effects and can be very strong. The drawbacks to them are the turn cooldown after using them and that they cost EN to use each time. EN is Robbie's endurance gauge which continuously drains as you go through the dungeons. Once it reaches 0, your health regeneration stops and instead, health starts to decrease instead. EN can be recovered using items like Batteries. https://preview.redd.it/px04km4aukqa1.jpg?width=3840&format=pjpg&auto=webp&s=103c31cc5fb07cf3e9e5363228a6181e413b5af1 One new notable change with the combat mechanics involve the weapons, armors and the Active Skills. With Active Skills before, you have a chance to learn them on level up as a random skill. Now, they aren't included as part of the pool anymore and are instead attached to weapons as a skill there. You can level up weapons with continuous use. Each new level unlocks a passive skill or effect which may include a straight stat boost or a new Active Skill. It was fun to unlock new levels especially since they are permanent upgrades. If you find the weapon type again on a subsequent expedition, the level will be the same as where it left off before giving an additional sense of progression in this game. Armors have their own levels and effects as well The biggest change with the combat comes from the skills you get on leveling up. The skills seems to have been re-balanced with many new ones. The OP builds from the first game don't exist anymore especially with the high criticals and evasion builds based on the mods in your inventory. The evasion skills in general have practically been removed other than maybe one. It took out part of the fun for me, but at least this game gave more varied builds to work with instead. The addition of the different weapon and armor effects also help in creating different builds. ROBOT CUSTOMIZATION While the vast majority of blueprints consists of Terrarium objects, there are some that directly affects the customization and builds you can experiment with. First are the Knacks which are labeled like various job classes (Fighter, Assassin, Berserker, etc..). They affect the type of skills that are more likely to appear on level up. So for Offensive Oriented Knacks like Berserker, more offensive related skills would more likely to appear. You can have up to 3 Knacks equipped to further focus on a combination of skills. You can equip up to four customization parts which have various effects including decrease chance of a specific tier of skills to show up on level up. You can also have three or four skills show up on level up instead of the default 2. Finally, you can also have a chance at picking an additional skill instead of just one for each level up. The last major customization mechanic is the Skill Removal. The general Skill Removal blueprints allows you to outright remove specific skills from even appearing at all thus increasing the chances of obtaining the other skills. The combination of the three major customization functions in addition to the weapon/armomods you can find, all help to create a build you can experiment with for a more varied experience. TERRARIUM Customizing the Terrarium was surprisingly addicting in VT1 and a big component of why I enjoyed these games so it was great to see that it has been improved greatly in VT2. The new Terrarium has a flat ceiling and side which makes it seemingly larger in size than the previous one. This allows you to fit more things inside which will delight people who are fans of the customization. The number of different Terrarium blueprints are quite large which includes many (if not all) of the ones from VT1 and its DLC. The new atmosphere type objects will change the Terrarium BGM if you include enough of them inside NIS took it one step further by adding up to three total Terrariums to use at a time and even allow saving Terrarium settings so you may quickly switch back and forth. The Terrariums aren't connected directly so Toriko won't be able to cross one to another by herself. You would have to manually hold Toriko's hand and walk with her to another one. Fortunately, the distance between each one are noticeably small so it's not a long trip. To my great delight, Toriko will interact with more things now such as picking up a feather duster and dusting some objects. She will even dust Robbie at times. A fun past time that involves Robbie is playing catch with her which has them throwing a ball back and forth between the two. Toriko doing her part to keep the Terrarium clean You can still play hide and seek with her Then there are some subtle actions from Toriko that makes it feel like she is more alive than before. Every now and then, she would just smile and follow you around. When you return from an expedition, she sometimes stands by the edge of the Terrarium and welcome you back with a wave. Interacting and spoiling Toriko had never been more fun. GROWING PLANTS A major new function of the Terrarium now involves growing plants and small trees. You can craft a seed which would quickly grow so that you can eventually harvest them. When you harvest a plant, you get to use it as a Terrarium object, but more importantly, you can obtain various "Cores" which are items needed to craft some blueprints. It is annoying that harvesting a Core is random and not a guarantee. You can also obtain clothing blueprints from harvesting. Fortunately, you get a new seed after harvesting so you don't have to craft new ones unless you want to grow multiple at a time. The growing process is short in steps, but does take a while to complete in-game. It goes through three phases which starts with the planted seed, half grown and then full maturity. It takes one expedition to reach the half grown phase and then another to fully grow it. You have to water it one time each for the first two phases. It's a simple process, but having to go through two expeditions just to reach full maturity for harvest does take longer than I'd liked. Especially considering it's not a guarantee to get a Core from it or a clothing Blueprint. There is an added layer for growing plants that can be tricky at times depending on how many concurrent different plants you are growing together. Each plant requires the Terrarium's temperature and humidity to fall within a certain range for it to actually grow. Temperature and humidity slightly fluctuates after every expedition, but to make significant adjustments to them, you can install electronics like heaters or various Terrarium plants/objects to change the values. If you're growing just one plant or multiple copies of one type of plant, then it's not really an issue dealing with that. But if you're growing different ones together then getting the right amount to overlap can be tricky. Furthermore, extreme temperature and humidity can get Toriko sick if she's inside that specific Terrarium. It's nice to see Toriko helping out, but it does not count as watered if she does it Overall, it's a nice new mechanic to the game even if I had some issues with how they worked. SIDEQUESTS For those that have played VT1, it might be surprising to hear about the existence of sidequests. They do in fact exist in VT2 and they actually make up a large portion of the overall game. The sidequests consists of mostly fetch quests where you have to find certain items in the dungeons and then bringing it back to craft something else. It doesn't sound all that interesting, but you can take care of those along with any story related expedition at the same time so it's not really going out of the way too much. The rewards are more blueprints which are very helpful. Surprisingly, I thought the story related to these quests are quite good. I got emotionally invested in a number of them and despite the large amount of them, they are very well worth completing just to experience that. That said, most of the story isn't directly related to the main story. FINAL REMARKS Overall, VT2 is very much like VT1, but with a bit more content and changes. Fans of VT1 will likely enjoy what VT2 has to offer, but those that were expecting a full blown set of changes and additions to the overall game might be disappointed with it. The story has its relaxing moments, but as expected, some pretty powerful emotional moments as well. The endings had lingered in my mind days after viewing them. The more focused story direction early on is appreciated. I had mixed feelings about the new skills and its rebalance, but trying to experiment with new builds was still an enjoyable process. While VT2 does directly follow right after VT1, you can technically jump straight to VT2 and understand much of it since VT1 wasn't that plot heavy to begin with. That said, I highly recommend starting with the first game to familiarize and appreciate the characters and the world. It makes the events of VT2 much more powerful and meaningful if you do. I sincerely hope that a third game will be developed which will be a Day 1 purchase for me. submitted by sleeping0dragon to nipponichi [link] [comments] |
2023.03.29 02:51 sleeping0dragon Void tRrLM(); //Void Terrarium 2 Review
| https://preview.redd.it/ig10ee0tbkqa1.jpg?width=1080&format=pjpg&auto=webp&s=e7bb88658aa5502037d80be8b4680d7990a7a45b KEY NOTES: - Rogue-lite/turn-based gameplay
- No voiced dialogue
- Multiple Endings
- ~30 Hours to clear the game
- Directly follows after the events of the 1st Game
INTRODUCTION Back in 2020, NIS released void tRrLM(); //Void Terrarium (VT1) which didn't seem to sell particularly well. The game remained quite unknown to many people to this day even when compared with other NIS' niche games. Despite that, the game had won the hearts of a small fanbase with its fun rogue-lite combat loop, the charming characters and the surprising emotional story beats. About 3 years later, the sequel finally gets released in the west. For people new to the games, I highly recommend checking out my Review of the first game since it will cover overlapping content that aren't necessarily covered here. Void tRrLM(); //Void Terrarium 2 (VT2) is essentially more of the same from the first game, but with some new gameplay changes. STORY VT2 begins right after the events of the first game and the Terrarium trio has moved to a new location. In addition to adapting to their new home, they also start investigating into Toriko's origins, the last surviving human on the planet. Like the first game, VT2's story is filled with happy and sad moments that did an excellent job of making me interested in seeing where the story was heading to despite not a whole lot actually does happen. Fans of the first game will most likely feel the same level of investment here. What VT2 does different and a bit better is that there is a story direction right at the start. It didn't feel as aimless as seen in the majority of VT1. If you wanted another roller coaster of emotions, then VT2 is the ticket that delivers. I didn't expect to experience the same level of raw emotions as the first game, but the second game had surprisingly exceeded it. CHARACTERS The three returning characters are as lovable as they were in the first game. They haven't really changed much either. Robbie is still the loyal and kind robot. FactoryAI is still the very expressive chatterbox, but her fondness for Toriko may have reached a new level. https://preview.redd.it/ugdn9x40ckqa1.jpg?width=2560&format=pjpg&auto=webp&s=09f3c3327551c7bb3537bd6c64ca4639f4d8381b As for Toriko, she remains as cute and adorable as ever, but her new animations and interactions have allowed her to seemingly express even more of herself than before. Toriko has picked up a few new tricks ART DIRECTION/GRAPHICS The graphics hasn't changed a whole lot from what I noticed. It is still quite beautiful during the Terrarium scenes. VT1 seems to have more vibrant colors while VT2's colors are "softer" in comparison which I think looks a bit more pleasing to me. The graphics in the dungeons remains pretty mediocre and uninspiring, but they weren't very noticeable as I went through my exploration runs. MUSIC The music style hasn't changed much either. The dungeon music range from upbeat techno music to relaxing atmospheric ones. I think the quality is roughly the same for both games so I still enjoyed the music here. GAMEPLAY At its core, the gameplay loop for VT2 is nearly the same as VT1. Go to the dungeons, reach the end or until you die, collect any blueprints and materials you find along the way, return to the Terrarium hub, feed and interact with Toriko before going back to the dungeons. This is part rogue-lite so your level and skills obtained will reset back to the default each time you die or return to the Terrarium. Items obtained are converted into one of the four main resources in the game which are used to craft things. Resources are noticeably more in abundance this time around even Contaminated ones so you can craft most of the blueprints as you obtain them. The items you do keep are food items, blueprints, and special items needed to craft blueprints. Fortunately, these games aren't too challenging in progressing compared to other rogue games. You can permanently increase your stats by crafting blueprints. All of them except for clothing related ones come with a permanent stat upgrade when crafting it for the first time. It gives you a steady pacing of progression just like a typical JRPG so it's not too demanding or stressful on the player. The core gameplay loop aside, there are some new changes and mechanics. DUNGEONS Dungeons are now connected with each other so instead of picking one dungeon from a list and then going directly to them, you start at the same one in the beginning and then eventually get to branch out at the later ones during the same expedition. It was annoying at first that you have to keep running through the same dungeons just to reach other dungeons, but fortunately, you will eventually get shortcuts that allows you to skip ahead. Although, you might not always want to do that considering your level will always be at one at the start and the tough enemies found in the later dungeons do not scale down to you. New to dungeons are the portals that randomly appears on a floor and will transport you to a random mystery room. The concept is similar to the Mystery Rooms in the Disgaea games, but aren't as varied. Nevertheless, they provide helpful benefits for entering them which includes items and even a bonus temporary skill. Probably most important is the room with the gem trader. One of the few mystery rooms in the game where you can get a free item You can collect gems for completing various tasks. The time allowed for the tasks reset after a set amount of expeditions, but are generally very simple to do. The tasks mostly involve defeating a certain type of enemies x amount of times, use an item x amount of times or just clear a specific dungeon. The gems can be used to trade for special items from the trader. The concept sounds nice in theory, but I found it to be not as good as I'd liked. https://preview.redd.it/4ts5gyovckqa1.jpg?width=3840&format=pjpg&auto=webp&s=e8ca916498d8c9210fc21e6c18bf839cba12670a First, it takes a while to accumulate a decent amount of gems. The reset period is often too long so there is a noticeable gap as to when your supply just stops increasing for a while. The second issue I had was that the gem trader's appearance is too reliant on RNG. It's already random if a mystery room portal would appear, but there's a second level of RNG with its appearance too. If the trader's inventory was just decent and not that important, then I wouldn't be bothered as much. However, the trader has many exclusive robot customization blueprints so being able to get them is key to creating and customizing for fun builds. It will take a really long time to clear out the Gem Trader's inventory Other than the above points, the dungeons and its mechanics remains the same. Dungeon layouts are randomly generated so none of the floors are fixed. In addition to the returning Endless Dungeon where time stops outside and you can go on an infinite dungeon expedition until you die, there's a new optional Danger Zone dungeon. This actually consists of five separate dungeons each with a noticeably higher difficulty. All of them have only 11 layers with the first and last completely voided of enemies. The first layer has four random items to start with. The last has unique blueprints on the first run and the special exclusive Gold materials needed to make them. These blueprints are meant to be made multiple times to essentially power up for the end/post game. Most are stat upgrades, but others provide certain effect upgrades like Critical Chance % Up. Each Danger Zone level is meant to prepare you for the next one considering the high difficulty of each subsequent one. The optional dungeons are great if you want to reach an even higher level of power than before, but it can be a pain to clear. Other than simply power grinding the permanent stats for it which may take a long time, it heavily relies on good RNG to clear them otherwise. The initial items you get are very important to determine how you fare and in many cases, make or break your expedition. TORIKO CARE Other than enemies and the items in the dungeons, you have to pay attention to Toriko's condition while she's left back at the Terrarium. The tamagotchi-like image in the bottom left corner of the screen will reflect her condition. The hearts represents her health gauge which if she loses all of it, will be a Game Over. The Pet Nanny system is available right at the start and allows you to deal with the issues that will routinely arise such as clean the terrarium or play with her. The system is usable anytime during an expedition at the cost of some EN points. A new function allows you to even feed her food that you already have. It does not recover any hearts like when you feed her directly back at the Terrarium, but it will at least stop her hunger momentarily and prevent her from losing any more hearts. Even if you prevent her from losing all of the hearts, if you let her Terrarium continue to pile up the dirt without promptly cleaning it, she may fall ill regardless. The same would happen if she gets bored and you don't play with her. In regards to her illness, many of them return along with some new ones. They range from minor tame ones like Toriko suddenly become pixelated to more disturbing nightmare fueled ones. Treating them is a bit different this time around too. Before, an illness would unlock a temporary new dungeon that has the material needed to treat it. This time, all of the materials needed will be placed in one of the currently available dungeons. Furthermore, the time duration to cure her has been extended for some of the illness. It just took one expedition to normally cure her before, but a few now requires multiple expeditions and it's not because more materials are needed. It's because it just takes several expeditions for Toriko to recover after administering the medication. For some, it can take up to 5 expeditions which can be a hassle. You can't advance the story while Toriko is ill or while she is recovering from an illness. COMBAT The combat itself hasn't changed much. Despite how it may seem, the underlying mechanic for the combat is turn-based. Characters move on an invisible grid and each action takes a turn. If you're standing completely still, then enemies don't attack or move. Any action other than simply changing the direction you are facing counts as a turn. That said, some of the higher tier enemies are allowed multiple actions per turn up to about three. In those cases, those enemies can attack or move more than once before you can take a subsequent action. With these information in mind, you can slowly take your time to calculate your next move and approach accordingly adding a decent layer of strategy to the game. It's worth noting that health will regenerate at a slow pace unless you're poisoned. It is also based on turns so if you stand completely still, your health will not regenerate. Other than attacking with melee, you can throw bombs at enemies. In addition, you can activate gadget items for various effects. Active Skills are high powered attack skills with various effects and can be very strong. The drawbacks to them are the turn cooldown after using them and that they cost EN to use each time. EN is Robbie's endurance gauge which continuously drains as you go through the dungeons. Once it reaches 0, your health regeneration stops and instead, health starts to decrease instead. EN can be recovered using items like Batteries. https://preview.redd.it/ojqnermoekqa1.jpg?width=3840&format=pjpg&auto=webp&s=2e39cc6a89fe5ce37c9a40c9efbe8688cc68b890 One new notable change with the combat mechanics involve the weapons, armors and the Active Skills. With Active Skills before, you have a chance to learn them on level up as a random skill. Now, they aren't included as part of the pool anymore and are instead attached to weapons as a skill there. You can level up weapons with continuous use. Each new level unlocks a passive skill or effect which may include a straight stat boost or a new Active Skill. It was fun to unlock new levels especially since they are permanent upgrades. If you find the weapon type again on a subsequent expedition, the level will be the same as where it left off before giving an additional sense of progression in this game. Armors have their own levels and effects as well The biggest change with the combat comes from the skills you get on leveling up. The skills seems to have been re-balanced with many new ones. The OP builds from the first game don't exist anymore especially with the high criticals and evasion builds based on the mods in your inventory. The evasion skills in general have practically been removed other than maybe one. It took out part of the fun for me, but at least this game gave more varied builds to work with instead. The addition of the different weapon and armor effects also help in creating different builds. ROBOT CUSTOMIZATION While the vast majority of blueprints consists of Terrarium objects, there are some that directly affects the customization and builds you can experiment with. First are the Knacks which are labeled like various job classes (Fighter, Assassin, Berserker, etc..). They affect the type of skills that are more likely to appear on level up. So for Offensive Oriented Knacks like Berserker, more offensive related skills would more likely to appear. You can have up to 3 Knacks equipped to further focus on a combination of skills. You can equip up to four customization parts which have various effects including decrease chance of a specific tier of skills to show up on level up. You can also have three or four skills show up on level up instead of the default 2. Finally, you can also have a chance at picking an additional skill instead of just one for each level up. The last major customization mechanic is the Skill Removal. The general Skill Removal blueprints allows you to outright remove specific skills from even appearing at all thus increasing the chances of obtaining the other skills. The combination of the three major customization functions in addition to the weapon/armomods you can find, all help to create a build you can experiment with for a more varied experience. TERRARIUM Customizing the Terrarium was surprisingly addicting in VT1 and a big component of why I enjoyed these games so it was great to see that it has been improved greatly in VT2. The new Terrarium has a flat ceiling and side which makes it seemingly larger in size than the previous one. This allows you to fit more things inside which will delight people who are fans of the customization. The number of different Terrarium blueprints are quite large which includes many (if not all) of the ones from VT1 and its DLC. The new atmosphere type objects will change the Terrarium BGM NIS took it one step further by adding up to three total Terrariums to use at a time and even allow saving Terrarium settings so you may quickly switch back and forth. The Terrariums aren't connected directly so Toriko won't be able to cross one to another by herself. You would have to manually hold Toriko's hand and walk with her to another one. Fortunately, the distance between each one are noticeably small so it's not a long trip. To my great delight, Toriko will interact with more things now such as picking up a feather duster and dusting some objects. She will even dust Robbie at times. A fun past time that involves Robbie is playing catch with her which has them throwing a ball back and forth between the two. Toriko doing her part to keep the Terrarium clean You can still play hide and seek with her Then there are some subtle actions from Toriko that makes it feel like she is more alive than before. Every now and then, she would just smile and follow you around. When you return from an expedition, she sometimes stands by the edge of the Terrarium and welcome you back with a wave. Interacting and spoiling Toriko had never been more fun. GROWING PLANTS A major new function of the Terrarium now involves growing plants and small trees. You can craft a seed which would quickly grow so that you can eventually harvest them. When you harvest a plant, you get to use it as a Terrarium object, but more importantly, you can obtain various "Cores" which are items needed to craft some blueprints. It is annoying that harvesting a Core is random and not a guarantee. You can also obtain clothing blueprints from harvesting. Fortunately, you get a new seed after harvesting so you don't have to craft new ones unless you want to grow multiple at a time. The growing process is short in steps, but does take a while to complete in-game. It goes through three phases which starts with the planted seed, half grown and then full maturity. It takes one expedition to reach the half grown phase and then another to fully grow it. You have to water it one time each for the first two phases. It's a simple process, but having to go through two expeditions just to reach full maturity for harvest does take longer than I'd liked. Especially considering it's not a guarantee to get a Core from it or a clothing Blueprint. There is an added layer for growing plants that can be tricky at times depending on how many concurrent different plants you are growing together. Each plant requires the Terrarium's temperature and humidity to fall within a certain range for it to actually grow. Temperature and humidity slightly fluctuates after every expedition, but to make significant adjustments to them, you can install electronics like heaters or various Terrarium plants/objects to change the values. If you're growing just one plant or multiple copies of one type of plant, then it's not really an issue dealing with that. But if you're growing different ones together then getting the right amount to overlap can be tricky. Furthermore, extreme temperature and humidity can get Toriko sick if she's inside that specific Terrarium. It's nice to see Toriko helping out, but it does not count as watered if she does it Overall, it's a nice new mechanic to the game even if I had some issues with how they worked. SIDEQUESTS For those that have played VT1, it might be surprising to hear about the existence of sidequests. They do in fact exist in VT2 and they actually make up a large portion of the overall game. The sidequests consists of mostly fetch quests where you have to find certain items in the dungeons and then bringing it back to craft something else. It doesn't sound all that interesting, but you can take care of those along with any story related expedition at the same time so it's not really going out of the way too much. The rewards are more blueprints which are very helpful. Surprisingly, I thought the story related to these quests are quite good. I got emotionally invested in a number of them and despite the large amount of them, they are very well worth completing just to experience that. That said, most of the story isn't directly related to the main story. FINAL REMARKS Overall, VT2 is very much like VT1, but with a bit more content and changes. Fans of VT1 will likely enjoy what VT2 has to offer, but those that were expecting a full blown set of changes and additions to the overall game might be disappointed with it. The story has its relaxing moments, but as expected, some pretty powerful emotional moments as well. The endings had lingered in my mind days after viewing them. The more focused story direction early on is appreciated. I had mixed feelings about the new skills and its rebalance, but trying to experiment with new builds was still an enjoyable process. While VT2 does directly follow right after VT1, you can technically jump straight to VT2 and understand much of it since VT1 wasn't that plot heavy to begin with. That said, I highly recommend starting with the first game to familiarize and appreciate the characters and the world. It makes the events of VT2 much more powerful and meaningful if you do. I sincerely hope that a third game will be developed which will be a Day 1 purchase for me. submitted by sleeping0dragon to u/sleeping0dragon [link] [comments] |
2023.03.29 02:22 wheredatacos Finally Uninstalled
This has been a long time coming. I started playing in 2016 with a brief inactive period between 2019-2020. All the rest of the years I had been an active player.
I sure had a lot of fun with CR between 2016-2018. Those were some golden memories for me. The devs were constantly releasing new cards and there were many QOL improvements with each quarter. 2v2 was a game changer for me and my friends.
After many years of playing I did start to get bored. No fault to the game itself but I had maxed cards, reached my ceiling on ladder and was generally just ready to move on. Clan wars sucked from its inception and I had nothing more to stay for.
Then they brought in the season passes. At first they were so cool! I remember being so hyped for Fisherman and thought each subsequent release was going to be similar. But it just got worse and worse.
Soon the season passes were literally just a castle skin and an emote. I did it a few times (Somewhere around 12 purchases) but it lost its luster quickly.
Then level 14 came. FFS. Everything I worked for was now obsolete. I wouldn’t have minded too much if there were actual incentives to level up to 14 but there were none. It was just a way to make us grind more or pay. At this point I stopped playing consistently except for the occasional 2v2 when I had some time to burn.
And now this last update has come and… wow.
This was the final nail in the coffin for me. They gave a finger to every single one of their fans as if we haven’t given them enough over the years. They downgraded their game in every single way and expected us to eat it up.
I thank Supercell for the good times but it’s a fucking disgrace what they did to this game in the end. It’s been real, it’s been fun but it’s time to move on.
submitted by
wheredatacos to
ClashRoyale [link] [comments]
2023.03.29 02:12 randomshitposter007 Can I use ceiling fan regulator to control cooling fan?