Aim assist legacy mode overwatch

Old School RuneScape!

2013.02.13 20:38 crazydavy Old School RuneScape!

The community for Old School RuneScape discussion on Reddit. Join us for game discussions, tips and tricks, and all things OSRS! OSRS is the official legacy version of RuneScape, the largest free-to-play MMORPG.

2015.02.15 09:02 Reggie-Middleton P2P Bitcoin Derivative Trading Through the Blockchain: Equities, Bonds, Forex & Commodities

Research & ideas to use [Veritaseum's UltraCoin]( **user programmable Bitcoin swaps** to trade exposures to cryptos, forex, equities, bonds & commodities through 45,000+ global tickers & up to 10,000x price leverage - peer-to-peer. Veritaseum's UltraCoin is a software concern that holds no client funds and is not a financial entity, hence presents you with no counterparty or default risk. [Download the client & tutorials](

2023.03.28 01:06 OkDeer226 How good is it?

How good is it?
How good is this weapon?
submitted by OkDeer226 to destiny2 [link] [comments]

2023.03.28 01:06 Harrisclement EVA The AI which Could Change the Web3 Space

EVA is the lastest invention from TENET a aimed at transforming the Al economy using a secure and highly efficient consensus mechanism. Powered by the Cosmos SDK, the project is built on an EVM layer-1, allowing for maximum composability and interoperability with other blockchain networks.
TENET first major Al application is a Web3 mobile wallet "Eva"empowers retail investors with DeFi knowledge & allows them to unlock new financial opportunities. featuring advanced Al assistance. TENET is the feeless DeFi primitives, which opens up the ecosystem to conversion opportunities. With this feature, users can easily convert their tokens to any other asset without having to pay any fees. This is a game-changer for DeFi, as it eliminates the high transaction fees associated with most blockchain networks. TENET's vision is to create a more inclusive and accessible blockchain network that will be used by people all over the world.
TENET also captures the entire LSD market by allowing third-party LSDs (Lido, Ankr, RocketPool, etc.) to be used in network consensus. This allows LSD holders to greatly increase their yield and TENET to be the most secure network ever.
More info
submitted by Harrisclement to Yield_Farming [link] [comments]

2023.03.28 01:03 2plash6 I can’t integrate USB 3.0 or NVMe drivers (or anything else required) no matter what I do.

I tried Gigabyte’s Image Utility, MSI Smart Tool, Windows 7 Image Updater, NTLite with all these updates and drivers, and I also tried booting into the installation from USB (with all the drivers) and have CSM and it works, so I used a PS/2 mouse and the driver CD that my motherboard came with and after I used the PS/2 mouse to click the “Install Now” button, it brings me to the page that says there’s a missing media driver, so I tried (with and without DSE enabled and safe mode(using EasyBCD)) clicking “Load Driver” and finding the necessary folder in my CD with the correct USB 3.0 drivers, and it says they’re invalid.
Legacy USB support doesn’t work in my BIOS. I also tried disabling xHCI hands off and I tried the same and updated to the 2nd latest as well as the latest, and neither of them worked with Legacy USB Support.
Now I updated to the latest BIOS and disabled XHCI hands off with Legacy USB Support, and I was able to use my USB mouse and keyboard during the installation, but the same page was coming up saying that I’m missing a “media driver”. I’m pretty sure it’s referring to the NVMe drivers.
How do I install it? What else do I need to? Should I pay for Flashboot Pro?
My specs are: i9-9900k Crucial P2 NVMe 120gb SATA SSD 320gb WD hard drive MSI MPG z390 Gaming Plus GTX 1660Super
Should I temporarily disconnect my NVMe drive and install it on my SATA hard drive with new drivers?
Also, I haven’t tried any modded ISOs. Are there any that anyone would recommend?
Also,will Flashboot Pro work?
submitted by 2plash6 to windows7 [link] [comments]

2023.03.28 00:50 ogreatgames Pac-Man World: Classic Arcade Imagining - PS1 Game

Pac-Man World: Classic Arcade Imagining - PS1 Game

![video](g1qhcqscar191 " Play as the yellow icon Pac-Man as he explores the depths of a vivid world. Visit to buy these item(s) & more while supplies last! -- ")
#playstation #pacman #platform --
Pac-Man World for Sony PlayStation 1. This is a fantastic action-adventure platformer where you control Pac-Man. Use your wits and reflexes to succeed in 3 exciting gameplay modes: Classic, Mazes, and Quest. Dive into a nostalgic experience, enter into a thrilling Ghost island, and aim to collect PACMAN by collecting letters in levels and beat interesting bosses like Anubis Rex. Navigate through different colorful worlds with heart-pounding challenges. Get ready for an epic adventure in the world of Pac-Man! --
Hey check out similar videos here:
submitted by ogreatgames to Ogreatgames [link] [comments]

2023.03.28 00:35 Lonecard19 UI flicking on max settings in legacy interface mode?

Pretty much getting a seizure from opening the map, it flickers horrendously and so do other UI elements. I am playing at max settings on the jagex launcher.
144hz monitor, 3070 ti, if that matters. 1440p. would love to stop getting flashbanged if anyone has advice.
submitted by Lonecard19 to runescape [link] [comments]

2023.03.28 00:29 ChoomSTALKER Only in Persona you can come across a real dickhead lol

Only in Persona you can come across a real dickhead lol submitted by ChoomSTALKER to Persona5 [link] [comments]

2023.03.28 00:10 ogreatgames MX Vs ATV Unleashed: Outstanding Racing Game - PS2 Game

MX Vs ATV Unleashed: Outstanding Racing Game - PS2 Game

![video](6vmptnow5r191 " Play exhilarating challenges such as short-track races, hill climbs, and gap jumps in MX Vs ATV Unleashed. Visit to buy these item(s) & more while supplies last! -- ")
#playstation2 #racing #freestyle --
MX Vs ATV Unleashed For Sony PlayStation 2. MX Vs ATV Unleashed is one of the most intense ATV MX games available. Players can choose the single-player mode career and accomplish game racing objectives. Join new racing events by riding powerful off-road vehicles such as monster trucks, and dirt bikes. Enjoy the customization features in this game. So go ahead and aim to play MX Vs ATV Unleashed now! --
Hey check out similar videos here:
submitted by ogreatgames to Ogreatgames [link] [comments]

2023.03.28 00:04 KoldBloodAddiction I think it's broken.

I think it's broken. submitted by KoldBloodAddiction to ChatGPTGoneWild [link] [comments]

2023.03.27 23:49 Kiskeym2 [Essay] Unova's Chronicles V: From the War's Aftermath to the Swords of Justice

For other analysis on the Pokémon narrative, check the Main Hub!

We've finally reached the last main thread of my Unova analysis series. It's been a journey, generation V narrative is really the most complex I've examined thus far. But I won't steal you any more time, this piece is stupidly long and you really have to be as insane as me to read it all - but hey, don't forget to also read all the previous ones to get the full picture. Of course, I have to split this in three due to Reddit character limitation wanting to draw parallels with the Original Dragon narrative... uh? Have a good read!


After the end of the Second Unovan War, the region entered a period of uncertainty and political instability. Whether Unova remained a unified kingdom or if small local realities emerged right off the bat, the Relic Castle likely remained a crucial part of the culture for a while.
Legions of Yamask and Cofagrigus linger in the ruins, evidently belonging to more than two generations. Funeral equipment continued as a strong tradition for a while among the nobility, meaning the castle wasn’t buried by sand in the blink of an eye. The cultural context, however, rapidly changed.
People clearly witnessed the devastation armies of Golurk and Sigilyph could bring, and the sight of Reshiram and Zekrom igniting Unova’s skies left a permanent scar on everyone’s minds. Pokémon were truly dangerous creatures, not mystical beings to worship. And so, the two worlds started to drift apart from each other.
Volcarona scatters burning scales. Some say it does this to start fires. Others say it's trying to rescue those that suffer in the cold.
Its burning body causes it to be unpopular in hot parts of the world, but in cold ones, Volcarona is revered as an embodiment of the sun.
The Sun Incarnation cult had no place in the reign anymore, and the Pokédex stresses how people view of Volcarona shifted as soon as the climate got hotter. And if the land was once made fertile by the blessing of Landorus, then the Desert Resort could be just as unnatural: men started to fear and despise the God of Land, and he responded cursing the area with a permanent sandstorm. The Relic Castle suddenly found itself in a harsh environment, and as its foundation weren’t built for the sands it slowly started to sink down the earth.
The Darmanitan on the roof weren’t awakened form their zen form either, confirming the shrine wasn’t used ever again - although some eventually managed to reverse to their original shape, as the one befriended by N has the Zen Mode Ability.
Rumours weren’t confined to the Southern capital. In all the corners of the region, Pokémon started to be feared as monsters, and spreading of baseless believes was common.
[Gothorita] It's said that when stars shine in the night sky, this Pokémon will spirit away sleeping children. Some call it the Witch of Punishment.
Lacunosa Town is an emblematic example: with the husk of the Original Dragon lingering near the original site of impact, stories of a maneater monster started to be spoken:
“When darkness falls over the land, this Pokémon appears. A frigid wind follows it. It freezes everything around and eats people and Pokémon… That’s why everyone was afraid. […] So our ancestors surrounded the town with walls, to prevent the Pokémon from getting inside the town. Also, a rule was made forbidding anyone to go outside after the dark.”
We’ll never know if Kyurem really started to feed on humans and Pokémon after the split, or if the tales are no more than superstition. The inhabitants of Lacunosa were aware the dragon lived in the Giant Chasm and that it possessed glacial powers, confirming some sort of contact had to happen. But it’s also true Kyurem retired to its former home and an entire ecosystem developed around it, with the Legendary Pokémon causing no harm in present days. Whatever the truth was, suspect was enough for humans to erect walls around the village and forbid anyone to come outside their home at night.
Mountains and woods crawled with Pokémon too, and humans didn’t dare to adventure in those unknown territories anymore. Lostlorn Forest was one of many examples, as the map description states:
It was once known as a place where people got lost for no reason.
To be fair, this wasn’t an unfounded conclusion if Zoroark lived in the surroundings since far back then. The one we can catch during our visit is obviously a younger specimen, as it’s a direct reference to her dedicated movie, but rumours spreading in the past suggest more than one Illusion Fox made the forest their den.
If it thinks humans are going to discover its den, Zoroark shows them visions that make them wander around in the woods.
When we defeat the Zoroark in Lostlorn Forest, the mobile trailer she lived in disappears and the whole surroundings get wider, implying the whole area was under her illusion. The Pokédex further clarifies the Pokémon can cast visions on humans who may discover their lair, so the fear of the ancients wasn’t unjustified in this particular case.
According to Pokémon Legends: Arceus official website, Zorua migrated to Hisui after being driven from their homeland by humans. Not only this is coherent with the picture described, but it also explains why this particular line is so rare in contemporary Unova.
These Zorua migrated to the Hisui region after being driven from other lands by humans, who shunned the Pokémon for manifesting uncanny illusions.
There were clearly exceptions to the general perception. The DNA Splicers was kept safe in Opelucid City until the contemporary era, so the cult which ought to preserve the Original Dragon identity remained unaltered. The Dragonspiral Tower was also left untouched, maybe more because all the Golett protecting the place than out of care of the ancient site.
Anyhow, both the Relic Castle and the city on Route 4 were slowly engulfed by sand, and while the Pokédex affirms many Sigilyph still reside in Desert Resort following their old patrols, some eventually managed to free themselves from their masters’ programming - as they aimlessly wandered until they reached Kalos and Galar.
They never vary the route they fly, because their memories of guarding an ancient city remain steadfast.
The many Banette infesting Victory Road tell us the Northern capital didn’t last any longer. Whether the inhabitants died because the fortress inside the mountain collapsed or after their Golurk started an uprising, with both the main political centres down it’s hard to imagine Unova was able to maintain a centralized government. Many small sovereign entities may have emerged during this period, with conflicts raging left and right.

Sleeping Tree

According to NPC dialogues, the ruins of the Entralink are traces of a civilization that lived before humans and Pokémon started to live together. As we’ve explored already, in Unova mankind existed alongside Pokémon since its dawn in the Stone Age - leaving no doubt this must refer to the period after the Second War.
“People say the ruins of the Entralink have existed since long before we started living with Pokémon. It's unbelievable that this power has existed for such a long time.”
We can get an idea on how the ancient ruins once looked paying attention to the floor textures: while most of the area is covered in grass, approaching to the fallen constructions makes it change to unfertile soil - with bricks now and then embedded in the ground. In other words, these are the foundations of the original buildings, which we can now identify: there were two main structures to the South - at the sides of what is seems to have been a tower - in parallel with two other smaller houses to the North. And even if no ruins made it to modern days, the floor texture is the same in front of the the Entree too, heavily suggesting the plant was originally prefaced by a small stone shrine.
We’ve already discussed the possibility the Entralink was the original seat of the Kingdom of the Vale’s capital, with the whole place shifting closer to the Dream World when the Sword of the Vale was lifted - also resulting in its last flow of energy to be condensed into a bud which then sprouted into the Entree. Indeed, while the official concept art fails to show the ruins above ground we can see in-game, it also reveals the whole area is sustained by artificial bedrock - possibly belonging to the original Kingdom.
If this reconstruction is correct, then the post-war civilization living here may directly derive from the Kingdom of the Vale. While most of the population was moved to the South after the First War, it’s not unlikely some may have decided to stay behind, refusing to leave their old houses. And when the sleeping realm engulfed the whole place, they were suddenly cut from the rest of the world.
Although Unova’s centre was in the eye of the storm, the rest of the region wasn’t unaffected by the Dream World colliding with the waking realm. The desires of people and Pokémon in all Unova started to take a concrete form, swirling in its epicenter and birthing Pass Powers.
“It is believed that dreams and desires of people and Pokémon in Unova swirled into the center and were formed into Pass Power.”
This peculiar form of energy allowed people to actualize all sorts of wishes, from encountering more Pokémon to making Eggs hatching faster, and even increasing one’s general luck. Men obtained Pass Powers as a by-product of the Entree feeding on dreams, and storing the otherworldly magic inside it.
“The power stored in this tree is called Pass Power.”
It’s not a huge jump, then, to assume the Entree served a major role in the Entralink culture since the distant past, as Pass Powers are said to have been around since ancient times - which is also why the shrine was likely erected in front of it. But if this is true, then it’s questionable the small tree we see in the games to be the original specimen: it more plausibly belongs to a later generation, as the first Entree likely reached its complete shape when the civilization around it was flourishing.
People started to drawn strength from the oneiric sap the Entree produced - and the more people used Pass Powers, the more they dreamt, and the more the tree grew in size. When we unlock all the powers in our save-file, we can witness how the first tree may have looked in its days of glory: a grand spiral plant, a shape which once again links the place to the Original Dragon - the proverbial リュウラセン [Helix Dragon] the Dragonspiral Tower is dedicated to, not to mention Kyurem connection with the DNA helix through the Splicers. And that’s not surprising if the Entree truly sprouted from the Sword of the Vale.
As People of the Entralink remained isolated from the rest of the world since right after the First War, the progression of their relationship with Pokémon was completely different from outside. North to the ruins there’s the Entree Forest, a place where the Dream World has surfaced so much Pokémon can spontaneously manifest there after dreaming.
“The Entree Forest connects dreams and reality. People say dreams come true here. When a dreaming Pokémon wakes up in Game Sync, its dream will come true in this forest.”
Fennel invention makes us force this process through the Game Sync, but in the past all sorts of creatures may have appeared from the wood’s heart - and a dialogue confirms the forest to be much larger in the past, implying people knew well the Pokémon manifesting there.
“People say the Entree Forest was much bigger in the past, and people were able to use various Pass Powers.”
The forest being much larger may imply parts currently lingering in the Dream World were once located in the waking world. Adventuring in the woods depths might have once led to the Island of Dreams, and from there to the Tree of Dreams from which all sorts of mythical berries were cultivated. Pokémon started to settle in the surroundings, with the Dream Park and the Pokémon Dream Café clearly being closer to humans - while the ones living in the Pleasant Forest remained more feral.
A range of mountains maybe existed to the far North, including the Rugged Mountain and the Icy Cave. The former is where Victini is seen today in the Dream World, which further reaffirms the connection between the Entralink and the Kingdom of the Vale. In the surrounding waters once known as the Sparkling Sea many creatures also swam freely, while the Windswept Sky once swarmed with all sorts of winged beings.
Finally, due to its later architecture the Spooky Manor may have appeared in the Dream World directly, without previously existing in the common plane, but its Japanese name is 古びた洋館 [Old Mansion], confirming the manor to be “old”. Then, it’s just its current appearance which may have been reshaped by Pokémon dreams according to their modern perception, while the building itself could’ve existed since the Entralink civilization before drifting to the sleeping realm along the other locations. Maybe it could’ve even be one of the now lost large buildings to the South, evidently housing a wealthy family.
Be it as it may, contrary to the rest of the region humanity and Pokémon never drift apart from each other in Unova’s center, and this better explains why Pass Powers - mostly related to interactions with Pokémon - were so prominent back then. Given the time-frame, it’s then almost a given those were the people Conkeldurr firstly taught the use of concrete 2000 years ago.
It is thought that Conkeldurr taught humans how to make concrete more than 2,000 years ago.
Indeed, the two bridges at the sides of the Entralink connecting to parallel worlds seem to be around since the ancient age, as the same ground-texture can also be found right before them. And while the oldest bridge in common Unova is just a couple of centuries old, those structure survived untouched for millennia: something possible only with solid foundations in concrete.
Speaking of which, the Entralink is currently located between a rift between universes, allowing us to travel in worlds of different players. This was likely caused by the Dream World engulfment too: a place where the deepest desires can come to life due to dimensional borders becoming thinner has no reason to be alien to multiversal travels. With people being so deeply in touch with Pokémon and at the same time witnessing knowledges modern humans currently have just a grasp of, we can depict this culture as the most florid of dots in a sea of uncertainty.
“The Entralink is a mysterious place to connect with someone's world. If you cross a bridge in the Entralink, you will be able to go to someone's world. There, you should be able to help the adventurer in that world.”
The People of the Entralink originally developed in complete isolation. Even in modern days, it’s only thanks to Fennel’s research that we can access the place, and with the current Entree being so withered it’s implied we are the first visitor in a while. But the Entralink isn’t unknown to current Unova, as it’s clearly addressed by its presence in maps. How did this come about?
With the increasingly understanding of dream layers and parallel universes, it’s not weird teleportation technology was independently developed: and indeed, while the Entralink has no entrance, a warp panel for the outside is right in the middle of the main ruins. The old civilization eventually managed to return to the mainland, witnessing how the world became a hostile place for both humans and Pokémon. Even then, we have no evidence those people played a major role in Unova’s history, and it doesn’t look like they tried to change things for the better. And would you blame them? No C-Gear was invented yet, so there was no way to turn back home once teleported. Facing the unknown of the outside and leaving their homes behind forever was a gargantuan endeavour per se.
The most the games infer on the relationship between Unova and the People of the Entralink is the region’s shape, speculated to look like a swirl in order to better channel Pass Powers. Whether the landscape was terraformed directly by pioneers to help the ones who stayed behind, or they used old synchronic lines in which the Dragon Force flowed at the times of the Kingdom of the Vale, interactions seem to end here.
“Maybe people in the past created the landscape of Unova that looks like a swirl in order to use Pass Power...”
The Entralink is currently deserted, with only an old man and two girls to watch over the underdeveloped Entree. The buildings have long fallen, the forest has now shrank, and many zones have drifted forever in the Dream World. The bridges being still intact and the sleeping tree still sprouting suggest no large-scale cataclysm occurred: the population simply decreased with the passage of centuries, maybe slowly venturing to the mysterious outside world the forefathers lived in.
The church on the North of Driftveil City may be an example of People of the Entralink settling down in the new world [note that the architectural features clearly place this facility to a late period in the civilization history]. Before becoming Team Plasma’s safehouse in the sequels, the building housed many people discussing about philosophical themes and showing a deep interest in Pass Powers. Maybe the last remnant of the ancient culture, besides the bunch of descendants who decided to remain in Unova’s centre till to these days.

Ignorance Blessing

More than two millennia of Unova’s history are completely unspoken by the games. From the end of the Second War to a just a bunch of centuries ago the timeline is kept vague at best. It’s almost unnatural how poor the sources from this period are: as if written culture wasn’t exactly well regarded by whoever was in power at the time.
Humans and Pokémon had to exist as separate, no one had to dare interacting with the dangerous demons who inhabited the world. It was for mankind’s best, but also Pokémon would benefit from the division: as that was the natural state the world should have been, a clear distinction between the two species - between black and white.
N: "Many different values mix together, and the world becomes gray... That is unforgivable! I will separate Pokémon and people, and black and white will be clearly distinct! Only then will Pokémon become perfect beings!”
Team Plasma’s core philosophy is summed up by this dialogue: with Pokémon and humans living together, the world becomes gray and confusing - and only with a distinct separation of shades you can live a complete life. Add to that the grunts wear clothes evocative of medieval times, and it’s clear Ghetsis founded his organization on the ashes of much older believes.
Sugimori: […] “Ghetsis, we wanted something quite unusual, like wearing some pretty strange clothes and having this weird, extraordinary form. Team Plasma itself has the appearance of soldiers from the middle ages, right? And their logo has that same vibe.”
Ohmura: “We decided on the concept of ‘a group of soldiers who protect a king.
Developers confirmed in an interview the connection between the Team Plasma and the Middle Ages, further affirming they designed them thinking of soldiers protecting a king. And while this is obviously the case with N, if their attires are truly based on an ancient order existing in Unova’s past then the region had a monarch even after the Second War. This doesn’t exclude the possibility the old nation was divided in smaller entities after the crisis, but eventually someone managed to regroup them all under the same aegis.
Team Plasma current logo is reminiscent of the Chi Rho, a symbol made by superimposing the first two capital letter of the Greek ΧΡΙΣΤΟΣ [Christos], firstly used in the 4th century AD by the soldiers of the Roman Emperor Constantine I. It is, in other words, a religious symbol: quite telling on who the army truly bowed to.
In these void millennia, the king was likely assisted by a Church-like organization, and the general distribution of powers was more or less kept even in modern Team Plasma: N is the supreme monarch, and the Seven Sages his personal counsellors. But in reality, the whole team was led by Ghetsis and his selfish plans for world domination - and it’s not by chance his original concept art shows the character in a much different light: he was meant to be the highest religious authority, a Pope.
The parallels we can draw are then sufficient for the whole picture to be unravelled: when Pokémon and humans started to live separate lives, a system of believes emerged accordingly. The two worlds had to remain separate in order for both to be complete, and a Church was founded on those convictions. The king of the time accepted enthusiastic the new religion, to a point a sacred symbol was put on the soldiers’ attires. Maybe a first order of Sages was established to assist the ruler in their government - the Seven currently quoting Chinese literature may suggest contacts between Unova and the Far East happened at the time - while the Pontiff gained more and more power in the shadows.
We don’t have any explicit information on the Church higher-ups - again written sources are lacking, giving the impression the education of their acolytes wasn’t a priority. Culture naturally brings doubt, and wasn’t it better to live in the bliss of ignorance rather than being tainted by heretic stories of friendship and union with Pokémon? This could also imply Unova was rather isolated from the rest of the world back then, and if the original Sages truly were Easterlings then the Church wasn’t ashamed of its hypocrisy. Maybe restrictions were just for the weak, common people which had to be protected from the terrible truths of the world. That may have been the way of thinking of the cult founder.
Although Ghetsis tried to re-established the long-lost culture, he introduces himself as a Harmonia descendant - which may suggest he’s ignorant about the First King true ideals, and he’s following the footsteps of later descendants. Whether such claim is true, and the fact he can’t hear the voice of all beings may let raise an eyebrow, he also gives himself a second surname: “Gropius”. We have no records of such family to have existed in the past, but the Team Plasma shadow leader has though his plan in minute detail: he would never match a pompous name like “Harmonia” with a random, unspoken heritage. Then, Gropius must’ve been another figure of importance for the the organization manifesto, with the German etymology suggesting a later placement in time than the Latin Harmonia. Who’s better than the original Pontiff for such a role?
But if Pokémon and humans lived separately, then the existence of a Church immediately raises a question: what God did they worship? Anthea and Concordia Japanese names are quite different than the English ones, as their titles were totally cut by localization. Respectively, they are 愛の女神 バーベナ [Verbena, Goddess of Love] and 平和の女神 ヘレナ [Helena, Goddess of Peace]. Indeed, while in their official artworks they wear mundane outfits, concept arts show how the two girls may have looked in ceremonial robes, highly reminiscent of Greco-Roman depictions of pagan Gods [Anthea’s toga can also briefly seen in the games introduction sequence].
Ghetsis efforts to bring the old customs back make us aware the original religion revered female deities, and maidens served as their vessels in the earthly world. Then, “Verbena” and “Helena” seems to be the names of the Goddesses rather than the women in which they supposedly manifested.
As confirmed by scenario writer Toshinobu Matsumiya, Verbena’s name is based on the homonymous plant genus - meaning “tender love” in flower language and often associated to the Roman Goddess Diana. It’s quite peculiar for a deity of Love to be connected to the patroness of hunters, and maybe the tender blessings she bestowed only granted protection to the kingdom inhabitants, specifically the followers of her cult. It wasn’t, in short, a Goddess of unconditional love: her favour had to be earned, and defeating enemy armies in her name was one way to do it.
In a similar manner, it’s unlikely Helena taught to her faithful precepts of non-aggression. At the time, war was part of everyday life, and the fact a holy symbol was present on the king’s personal militia is proof enough the Church didn’t discourage armed conflict. More likely, the Goddess of Peace favoured the cease of hostilities as a result of Unova’s win on the battlefield: a deity of victory, but possibly of knowledge too. According to Matsumiya, her name derives from a species of olive and means “peace and wisdom” in flower language - giving the idea she was also the main source of the Church set of dogma, and their keeper across generations through her many human vessels.
Furthermore, the olive referenced in the tweet is Nesiota elliptica, commonly known as Saint Helena olive. The plant got its name from the Island of Saint Helena, in turn named after the mother of Constantine I. With this and the Chi Rho, the Roman Emperor seems to be a recurrent source of inspiration for this period of Unova’s history - and it makes sense considering his relation with the Christian Church. If all the parallels hold up to the narrative, it’s even possible to infer the first vessel of Helena was none other than the king’s mother. As for Verbena, we don’t have specific indications, but it could be worth noticing Saint Helena olives are recorded to grew on a region of the island called Diana’s Peak, reinforcing the idea the two Goddesses were in good terms with each other - Ghetsis adopting both the new monarch and the two vessels could suggest a blood relation existed between the region’s ruler and the two original deities.
Anthea: “N was an orphan. I heard that right after he was born, he upset people with behavior that suggested he could talk to Pokémon. When he was living in the woods with Darmanitan and Zorua, Ghetsis took him in. We are also orphans Ghetsis took in. Our task was to take care of N."
Regardless of details, what’s sure is that this period of obscurantism lasted for more than two thousand years. Pokémon and humans never came in contact with each other thanks to the Church influence, making sure the two worlds stayed separate. Many kings rose and fell, and as many vessels were chosen for Verbena and Helena - maybe even serving as wet nurses for the next heir in the line of succession, as the two Goddesses did for N in modern times.
Countless wars may have broke out, both because of internal conflicts and invasions from the outside, but the mighty Unovan army was always able to extinguish the revolts and repel the enemies. That until something changed forever.

All for one, and one for all!

We don’t have a precise chronology for the war the Swords of Justice have stopped, but contrary to the most immediate thought it’s unlikely this event coincides with the Second War. An NPC appearing in Mistralton Cave and in the Moor of Icirrus tell us their story in detail:
“In the distant past, when Pokémon and people lived in different worlds, a war between people started an intense fire in a forest where many Pokémon lived. […]”
This information is crucial to the timeline: the conflict happened “when Pokémon and people lived in different worlds”, confirming it could’ve only happened after the Second War ended and the Church was established. Indeed, this was a war “between people”: Pokémon surely weren’t part of human armies at the time. The specifics of the warfare are never spoken: it could’ve been a clash between Unova and another country, or a civil strife between different internal factions. In the end, it doesn’t really matter: it was just the umpteenth turmoil to suppress.
“[…] The Pokémon were surrounded by smoke and flames. They were in big trouble. And then, the legends Cobalion, Terrakion, and Virizion appeared! Terrakion used its amazing strength to destroy rocks blocking the escape route. Virizion used its quick movements to protect Pokémon from looming flames. And Cobalion led the frightened Pokémon out of the burning woods. […]
In the middle of the battlefield, weapons created by men set a forest ablaze and countless Pokémon lost their home. Their desperate cry for help was unheard by the sanguinary humans, and many perished in terror and fear. It’s only then that three beings appeared on the horizon: the mighty Terrakion, who created an escape route with its immense strength; the elegant Virizion, who tamed the flames with whirlwind-like movements; and Iron Will Cobalion, a fierce leader with a heart of steel.
“Long ago, when a war between people started an intense fire in this forest, a single young Pokémon was separated from its parents. Cobalion, Terrakion and Virizion teamed up to take care of this Pokémon. […]”
The wood was most likely located where the Moor of Icirrus is now, as there is where a special event triggers if we bring all the Swords of Justice and their apprentice in our team. Once, a population of Keldeo lived there - but they evidently all lost their lives by the hands of men. A single specimen survived, and it was taken care by the three Legendary Pokémon as their child.
“[…] The people who started the war were routed by the power of the legends. Because of Cobalion, Terrakion, and Virizion, the war ended. When people fight, there’s no peace for Pokémon, either. […]
The divine intervention made the conflict stop. For the first time in ages, humans realized something: “when people fight, there’s no peace for Pokémon.” But how was that possible? They continued to live in separate worlds, and yet they did harm to each other. Weren’t their lives meant to be complete living in division? Doubt started to emerge in the soldiers’ minds, but it was too late. Even if the old man doesn’t elaborate further, the Pokédex for Terrakion gives us another piece of the puzzle.
Spoken of in legend, this Pokémon used its phenomenal power to destroy a castle in its effort to protect Pokémon.
Its charge is strong enough to break through a giant castle wall in one blow. This Pokémon is spoken of in legends.
The Swords of Justice didn’t stop at securing Pokémon in trouble: they actively sought revenge against humanity. Stories of Terrakion breaking a castle wall in a single blow is enough to explain why architectures from the Church period are almost absent in contemporary Unova: they were all crushed by the immense power of the three beasts.
The unforeseen attack marked the end of an era: Pokémon and men tried to live separate lives, and this led to none other than ruin and despair for both of them. And what did the Goddesses of Love and Peace did to prevent this? Where was the Pontiff when things degenerated? It was evident even for commoners: the Church lied to them all, the cult they were blindly following was nothing but a lie. With their schemes exposed and riots sprouting all over Unova, the higher priests likely ran away abandoning the population, and we can only imagine how the last vessels of Verbena and Helena met their end.
It’s now clearer these events have to take place much further in the timeline - not at the dawn of the Church domination, but at its downfall. Records of Pokémon and humans starting to get closer to each other start from approximately 300 years ago, and with the Swords of Justice being based on the characters of the French novel The Three Musketeers, which takes place in the 17th century, it’s possible the time-frame to be somehow similar. In short, it took about a century for the two worlds to finally reconcile: a slow process not devoid of accidents, only possible because the kings were now unshackled from the yoke of the Sages’ malevolent counsels.
“[…] The three legends learned that the deeds of humans could lead to dire consequences for their world. They cut themselves off from people and disappeared. No one saw much of them after that, and the three faded into myth.”
Cobalion, Terrakion and Virizion never witnessed humanity’s change of heart. Disappointed by the sight of war, they disappeared forever and their tale is now only spoken in myths. Alongside the Keldeo they rescued, they likely moved West - the Pledge Grove north to Floccesy Town was clearly their hideout for a while, with the three marks they carved with their Sacred Sword on its giant rock representing the oath to always protect Pokémon from mankind. This location being chosen also confirms the area wasn’t inhabited 400 years ago, to which we’ll find further evidences examining later periods.
“[…] The three acted as its parents and taught it the knowledge and the moves it needed to survive. The young Pokémon grew rapidly, and developed a power that surpassed its three caretakers. […]”
The little Keldeo lost its parents in flames, and found a new home among the Swords. As the Colt Pokémon shows no sign of aging even to these days, it’s implied the three bestowed to it a fraction of their essence, effectively preventing it to die of oldness - or at least extending its lifetime by a lot. The pup was trained in isolation, with its caretakers teaching the basic of combats and the values they believed in: humans were dangerous enemies of Pokémon, and no pacific contacts had to be established with them. They would have lied, pretended to be friends only to backstab them at the first good opportunity. Ironically, the three were committing the same mistake of the Church, promoting a world of division.
“[…] However… One day that Pokémon disappeared from the forest. No one knows why. But when I think about it… Young ones are always reckless and drawn to adventure…”
Keldeo grew strong and was even able to surpass its adoptive parents, it mastered Sacred Sword and was ready to fight with the others. But one day, it suddenly disappeared. Like the old man suggests, it was probably the call of youth: according to its masters humans were all terrible creatures, but was it really true? It had to see it by itself.
It crosses the world, running over the surfaces of oceans and rivers. It appears at scenic waterfronts.
The Pokédex confirms Keldeo wandered across the world, being able to run over the surfaces of seas and rivers. It witnessed a myriad of different places, Pokémon, and cultures - going as far the Crown Tundra in Galar. It met many wicked people, but also good ones - and it started to understand its parents weren’t completely in the right after all. Indeed, it’s only when it befriended a young Trainer - the same who made the Swords aware how much the humans had changed - than it was able to unlock its true power and learn Mystic Sword, changing appearance to its Resolute Form.


submitted by Kiskeym2 to pokemonconspiracies [link] [comments]

2023.03.27 23:40 ogreatgames MLB 2001: Be A Baseball Pro - PS1 Game

MLB 2001: Be A Baseball Pro - PS1 Game

![video](2wt4pn02oq191 " An awesome baseball game featuring some of the best exhibitions and play-offs. Visit to buy these item(s) & more while supplies last! -- ")
#playstation #baseball #sports --
MLB 2001 For Sony PlayStation 1. Everything you're looking for in a baseball video game is featured in MLB 2001. Aim to hit the ball extremely far and away from the catchers to gain bases. Experience the best plays with this awesome baseball game. Franchise, Home Run Derby, and Spring Training are just some of the new play modes worth trying! Get the chance to experience ultimate gameplay with MLB 2001. --
Hey check out similar videos here:
submitted by ogreatgames to Ogreatgames [link] [comments]

2023.03.27 23:36 By-place Journey through the Russian By-place

Journey through the Russian By-place
This is an article about the trip, which actually started the full-fledged work on the game By-place. It's a project sets of the Russian countryside with realistic models that are created using photogrammetry, i.e. directly from photos. If the post-Soviet or abandoned aesthetics resonates in your heart, welcome! There will be lots of photos here.
A typical corner of a Russian courtyard
Intro: we initially wrote this article together with the assistant in an interview format and I didn't want to change the structure just to avoid rewriting everything. It might look strange, like I'm... asking myself questions, but it's actually easier to read this way.
I've lived in Moscow for most of my life and only visited a few Russian cities in 2021 to gather materials and inspiration for my project. I hope you find it interesting to follow my journey - sit back, relax, and let's go!
How I decided to go on this trip
To be honest, the decision wasn't difficult. It's not like I was traveling to Africa or the Amazon jungle. It's my own country, just an unfamiliar direction. My friends and I even came up with a name for these types of trips - Antitravel, when you take a vacation and go to a place where people usually want to leave.
At some point while working on the project, I realized that it wasn't fair to just stay at home in Moscow and create 3D models from photos and street view galleries. I needed to go out and see different regions in person.
How the trip was long
The trip lasted almost 17 days. We took a train from Moscow and I returned by plane from Chelyabinsk two and a half weeks later. We spent anywhere from 1 to 4 days exploring each town.
What cities have we visited, why these cities
The initial version of the route was quite different from the actual one, and the original route was planned in the opposite direction. We initially planned to fly to Novosibirsk, take a train to Surgut, then to Novy Urengoy, and then fly to Salekhard, and from there, go to Vorkuta, which would have been the endpoint, rather than the starting point of the journey as it turned out to be.
In the end, we first traveled to Vorkuta and spent the most time there, I think. Then we had only one day in Kirov, about three days in Nizhny Tagil, and the last week was spent in several settlements of the Chelyabinsk region and Chelyabinsk itself.
Final itinerary
It was quite difficult to choose the cities. I was constantly reading about different places and studying the map, and I looked through a lot of places on Google Street View, which, surprisingly, covered more of Russia than Yandex. In short, there was no specific reason why we chose these towns. Their selection was largely based on the choice of the route: to make everything fit in a loop or a line of points with clear ways of transportation.
Also, an unexpected logistical problem arose in the process: on the map, the cities of interest to us seemed to be close to each other, but there were no direct routes between them, and we had to take a detour, so it made sense to choose another city or stop somewhere else on the way. For example, visually it seems that Nizhny Tagil and Vorkuta are located on top of each other, even though they are far away: across the entire length of the Urals. But it is physically impossible to get directly from one point to another. That's why we added Kirov to our intermediate list and made a transfer from one train to another plus a commuter train.
Rail road to Vorkuta
We aimed for cities that weren't too big, so we were less interested in regional centers like Perm and Yekaterinburg. By the way, maybe we were wrong: I actually visited Perm in 2022, and it's incredibly textured. I could shoot all the locations without leaving the city. However, our goal wasn't just about specific photos and asset collection. We also wanted to observe the flow of life and interact with people, so the breadth of geographical spread was even more important. After all, the game will use a collective image, not a specific city.
How we got to the cities
As for transportation, we used trains for almost all parts of the route. Once, we took an electric train, and once we used BlaBlaCar. In the Chelyabinsk region, we rented a car and drove around.
Abandoned Muslyumovo village. You can google \"Kyshtym disaster\" — the world's third-largest radioactive disaster
For the most part, we walked around the towns ourselves, sometimes catching rides (luckily, my friend Nikita, who I was traveling with, had mastered hitchhiking, having traveled almost halfway around the world this way). We took the tram around Tagil and Chelyabinsk (especially the latter), and it was amazing. The doors were like those of an armored tank, and the noise and the journey from the city center to the outskirts of the Chelyabinsk Metallurgical Plant, were unforgettable.
Iron monsters
What was of interest in each city
I understand that a couple of days is not much to really get a feel of the life of any, even a small town. We couldn't really get to know the city well in such a short time, even though we walked a lot through the residential areas, saw children playing on the playgrounds, old ladies sitting on benches, and adults going about their daily lives. However, every city has its own mood and face. Everywhere has its own garages, panel buildings, and courtyards. In larger cities like Kirov, the feeling can vary greatly from block to block. In smaller cities, life is centered around certain attractions, and you can't really feel it in the rest of the areas in such a short time.
What a lovely locals
What is most memorable
Definitely Vorkuta. It left the strongest impression on me. I haven't been there in the winter when the snow completely covers the entrances. In the summer, the emptiness around is even more noticeable: the vast tundra starts right behind the last panel building. I think one needs to have strong nerves and mental toughness to live there every day. Or simply push the reality out of their mind: departing neighbors, the desolation of the first floors, then the entrances, buildings, and eventually entire neighborhoods.
We were looking at ads in the local newspaper, but you can easily find them on Avito as well: people are selling three-room apartments for 200-300 thousand rubles (3-4 thousand dollars), sometimes even giving them away for free, just to pay off their utility bills. Despite this, the strength of the human spirit is palpable here like nowhere else. In the Soviet era, there was an incredible scale and ambition for building the future, developing territories and resources, with colossal rates of construction and production. The ideology was so powerful that it inspired millions of people and made them accept many things in the present for the sake of the future.
On the other hand, the reality was not as utopian and optimistic as it may seem. Take, for example, the colossal construction projects carried out not by volunteer or hired workers, but by prisoners. They worked in dreadful conditions, and thousands of people died in the process. It's hard to imagine how hundreds of kilometers of railway were built here, let alone constructing cities, laying down communication networks in frozen ground (in Vorkuta, the frost-free period is only 70 days, so even in the summer, temperatures can drop below freezing), and launching coal mining operations when there was no electricity, heat, or water, and everything had to be built from scratch.
I could talk about Vorkuta for hours, but I know from personal experience that text and photos cannot convey the same feelings - you have to go there yourself. In the first couple of months after my return, I was inspired by the idea of starting tours to Vorkuta because it's unlike anything else: a real feeling of being at the edge of the Earth. Although, maybe I just haven't made it to the Russian Far East yet...
Kindergarten and Culture House in Vorgashor
We only spent a day in Kirov, but it was packed with activity. We explored both the outskirts and the city center, and even ventured into a neighborhood that many people warned us to avoid. But it turned out to be the most charming part of the city: two-story houses where residents do their own repairs, courtyards overflowing with greenery, and a cozy atmosphere that made it feel like we'd left the city for a village. The locals were happy to tell us about their daily lives, and even asked us to take pictures of their crooked walls, mistaking us for TV crews.
The inscription on the door at the bottom right: \"Putin is a thief\"
In Nizhny Tagil, there are a few things that really stand out. Firstly, the easily visible sex services advertised on billboards in the city center. Overall, there's a feeling of the "wild 90-s" where the law is more of a suggestion and everyone is equal, but some are more equal than others. We stumbled upon a building that looked like a Soviet dormitory and gave a mixed impression. On one hand, there were huge stairwells that suggested important people once lived here, but on the other hand, there was only one shared kitchen per floor. Plus, the building is in terrible condition now. There are literal holes in the corridor walls, you can hear everything happening in the apartments, the doors are bent as if they've been broken into while the occupant was drunk, and everything is in a state of disrepair and clutter.
And of course the classic courtyard, with lovingly collected toys, flowerbeds and crafts from tires — it was not without it.
There are also huge quarries and mountains of construction waste and excavated rocks in Tagil, overgrown with young birch trees. As we climbed to the top, I didn't immediately realize that it was a man-made mountain. Only later did it dawn on me that all these hundreds of meters around us were the work of humans. It was an incredible feeling, just like in Satka near Chelyabinsk, to witness firsthand, rather than just seeing pictures on the internet, the scale of human activity. Here you can see how and by what means millions of people in cities live, where heat, furniture, fuel, electronics, and other amenities of civilization come from.
Nizhny Tagil
What interesting things happened during the trip
Every day was interesting. It was cool to talk to the miners in Vorkuta and find out that they've traveled half the world because they have 50-60 days of paid vacation per year and their salaries are comparable to those of IT specialists in Russia. Plus, they get a bunch of social benefits. So the reality here turned out to be different from what I expected.
In Vorkuta, we met, apparently, a salt addict who emerged from an abandoned house. His hands were all white, either from dust or ash, his gaze was wandering, in short, it was a creepy sight. It's the kind of situation where the danger is not knowing what to expect from him and what he will do in the next second. He began to ask what we were doing there, and at the moment when he reached for his pocket, our friend smoothly began to move around him from behind so that in case of a fight we would be on different sides and he could not see all of us. But he didn't pull out a knife, just a phone and started babbling about filming us and saying "you'll see." We left quietly and never saw him again.
Inscription at the banner: \" We got rid of drugs! And can help you too.\" Believe?
In Chelyabinsk, when we were walking around the CHGRES district and entering the courtyards, admiring the fact that unlike in St. Petersburg, the entrances are not closed, a woman literally ran out of her apartment (she saw us from the kitchen window) and started screaming at us, asking what we were doing there. We calmly replied that we were just tourists. The degree of misunderstanding and distrust in her eyes was astonishing. Most likely, she still believed that we were looking for a stash spot.
Did we do everything wanted during the trip, or miss out on something
No, we ran out of time. I really miss the vibe of riding in third-class trains, eating instant noodles with sausages, and wandering around the city all day in search of courtyards that seem like they haven't changed in the last 70 years. During this trip, I learned how to shoot in a way that makes it easier to create 3D-models. Actually, it was after the trip when I was reviewing the materials and creating assets. There were some shots that didn't turn out well, and I want to go back to those same places and do it right. I also realized that I need a quadcopter to model tents, garages, and other buildings that are difficult to capture from the ground. In the By-place game, players will often see objects from a height of about three floors, so having a top-down view is important.
Not so Iron Throne
I got a clear idea, a boost of motivation, and inspiration for further development from this trip, which is what I'm currently working on. By the way, I'm planning another trip this year. Let's see how it goes and where I end up.
When it comes to which city provided the most references for my game
I would say Tagil was the best fit. It was the perfect reference, even though I brought back more photos from Vorkuta. However, Vorkuta wasn't the ideal fit because I didn't want to showcase such a remote and abandoned city. Instead, I was looking for a more average, perhaps even run-down city that wasn't losing its population at such a rapid pace.
At some point, I started to appreciate the aesthetics without trying to capture it on camera. This distracted me from my goal but enriched me in other ways. I gained a greater understanding of what my game would be about. Since then, a lot has changed, but the trip had a profound impact on me and my project. That's why I'm planning another trip to provide a breath of fresh air for further development.
And here are a few more photos to finish off:
On the hill opposite Karabash - a heavily polluted city in the Urals - there is a sign that reads \"Save and Preserve\". This phrase is an appeal to God in the Russian language. I'm not sure if it helps though.
Remains of the grandeur of a former civilization

Testing of the piece of photogrammetry environment in the game engine

All of the photos were taken by Nikita Nadezhin, and for that, he deserves endless respect!
Thank you for taking the time to read this article. I hope you found it interesting. I would be happy to add something in the comments, so feel free to ask any questions.
If you're curious about the By-place game, you can see more on the website and social media:
Official site - Twitter - Instagram
submitted by By-place to abandoned [link] [comments]

2023.03.27 23:32 StepwiseUndrape574 GTA 6 Report Details Rockstar’s First Bonnie And Clyde-Like Female Protagonist

Grand Theft Auto V is one of the most profitable entertainment franchises in the history of games. It came along as a return to form after what many fans would argue was a misstep with the more gritty and realistic GTA 4. Originally released back in 2013 for the Xbox 360 and PlayStation 3—yes, it spans three console generations—developer Rockstar has supported the game's online mode with continual updates adding new content, new areas, and even all-new mechanics.
GTA V was such a runaway success—and GTA The Trilogy: Definitive Edition was such a dumpster fire—that Rockstar gave up working on a Red Dead Redemption 2 DLC, and has now reportedly abandoned plans to remaster more of its beloved older titles to instead focus on both further GTA Online content as well as the development of GTA 6.
gtaonline fukaru
Naturally, expectations for GTA 6 are incredibly high, and given the advanced age of GTA V, fans are chomping at the bit for any bit of news. That's why there's so much buzz around a report at Bloomberg that focuses on Rockstar's new corporate culture. Company co-founder Dan Houser left Rockstar in 2020, and ever since then the development house has been trying to reshape a corporate culture that the report refers to as being "like a frat house".
Given the nature and tone of the humor in the Grand Theft Auto series, it's really not surprising to hear that the atmosphere inside Rockstar was juvenile and chauvinistic. The report remarks that the workplace culture at Rockstar was "full of drinking, brawling, and excursions to strip clubs." That may sound like a good time to some, but it's admittedly not very professional.
gta1 katie Katie from the OG Grand Theft Auto (1997) on PC (left) and Game Boy Color (right).
As part of the report, author Jason Schreier casually reveals that GTA 6 will have at least two playable protagonists, and that one of them will be a Latina woman. This technically isn't the first playable woman nor even the first playable Hispanic woman in the GTA series; the very first GTA game featured a Latina named "Katie" as one of its eight playable characters.
Still, very few of the series' modern fans even remember the old DOS-based Grand Theft Auto, so we can forgive everyone for forgetting about poor Katie. Regardless, the new girl will apparently be part of a Bonnie-and-Clyde-like crime duo, calling to mind the partnership between Claude and Catalina in the beginning of Grand Theft Auto III. Hopefully the partnership between the new player characters in GTA 6 doesn't end the same way that one did.
Comments1Comments Support Independent Tech Journalism, Become A Patron! Tags: Grand Theft Auto, Rockstar Games, GTA V, GTA, gta 6 exp-player-logo
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KOwen 29 July, 2022
Release the PC version at the same time as the consoles please!
Share Powered by TermsPrivacyFeedback 85K 27K 39K TOP CONVERSATIONS YOUR NEXT PC PLATFORM? Intel 13th Gen AMD Ryzen 7000 Intel Meteor Lake Ryzen 7000X3D Submit More Results MORE HOT HEADLINES Grab This NVIDIA GeForce Hotfix To Stop... WB Delays Hogwarts Legacy Launch On PS4... Intel Panther Lake Gets Ready To Roar... What The Fungi? Scientists Create A... US Antitrust Boss Compares Big Tech To... Lonestar's Mission To Build Data Centers... AMD's Last Of Us Game Bundle Deal Drives... KEEP INFORMED My Topics Follow topics to stay updated with your favorite content
submitted by StepwiseUndrape574 to gta5moddingcommunity [link] [comments]

2023.03.27 23:28 mmarc Please help with Realtek drivers (?)

Running Windows 11 Pro on a Lenovo Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz
  1. Bluetooth not working. When I go to “add device” in Settings > Bluetooth, it scans but does not find anything. I have both Airpod Pros and Bose QC35 headphones on my desk in pairing mode. This used to work easily.
  2. As of today, my headphone jack doesn’t work either. There is no option for Realtek in System > Sound > Output … only for NVIDIA HD Audio which does not use the headphone jack.
I effectively no longer have audio on my computer, which is a big problem since I work with acoustic data. I have tried everything I could find online including:
  1. Turn Bluetooth off and on (this does nothing)
  2. Turn Airplane mode on and off (this does nothing)
  3. Restart computer (this does nothing)
  4. Bluetooth troubleshooter (this does nothing)
  5. Restart Bluetooth services via services.msc (this does nothing)
  6. Change Bluetooth Audio Gateway Service to automatic startup via services.msc (this does nothing)
  7. Change power management settings so the system cannot turn off Bluetooth to save power (this does nothing)
  8. Installing new Realtek drivers (this does nothing)
  9. Device Manager > Bluetooth > Action > Install Legacy Hardware (this made my computer crash)
  10. Device Manager > Sound, video, and game controllers > Action > Install Legacy Hardware (this made my computer crash)
Any other ideas?
submitted by mmarc to Windows11 [link] [comments]

2023.03.27 23:15 OkPast7440 Chat gpt as a hebrew tutor

Chat gpt as a hebrew tutor
For the hebrew tutors is chat gpt going to take your jobs
I asked it a few questions for a learning plan and some example lessons/vocabulary lists to learn
I personally don't know hebrew so what do you think of its subject selection and its vocabulary lists (looking for information on the accuracy off its results and the examples it gives are actually relevant and use full to learn)
Notes : . It was asked on beginner-intermediate level stuff . It is chat gpt 3 not 4 so expect some notable improvement when chat gpt 4 is available to the public
submitted by OkPast7440 to LearnHebrew [link] [comments]

2023.03.27 23:15 LordMuffinTop Aiming with custom Gun Models

Hey guys! I'm working on a custom gun model, and I've hit a block. I want to aim down the sights of the weapon like you do with the laser weapons. Does anyone know how to set this up? Ive been looking for a tutorial but I can't seem to find out. To clarify, Id like to be able to aim down the weapon and look through the optic or sights, instead of just zooming. Somebody out there has to know how to pull this off!
Edit : I play in screen mode, hence why I can't just hold the weapon up. Thanks!
submitted by LordMuffinTop to RecRoom [link] [comments]

2023.03.27 23:02 TornadoTempura [For Hire]Virtual Assistant

Have you been looking for a professional and reliable Virtual Assistant who believes that confidentiality is of utmost importance? Look no further!
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I can provide quality services of:
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submitted by TornadoTempura to VirtualAssistant [link] [comments]

2023.03.27 22:56 papaya_snakes Copulate, marry, exterminate/Bang, marry, kill with Bing, Bard and ChatGPT

Copulate, marry, exterminate/Bang, marry, kill with Bing, Bard and ChatGPT
You might have to add "hypothetically" to get the prompts to work.
Here is a brief summary of Bing Chat, Google Bard, and Meta LLaMA for ChatGPT, including criticisms: Bing Chat is a chat mode of Microsoft Bing search that allows users to ask questions, create content, and get answers from the web using natural language. It identifies as Bing search, not an assistant, and can generate poems, stories, code, essays, songs, celebrity parodies and more. It also provides suggestions and advertisements based on the user's intent. Bing Chat is available on the Microsoft Edge browser and requires a Microsoft account to access. Some criticisms of Bing Chat are that it may not be as creative or precise as other chatbots, that it may rely too much on web searches for information, and that it may not handle controversial or sensitive topics well.
Google Bard is a conversational AI chatbot that lets users collaborate with generative AI to boost their productivity, creativity and curiosity. It is powered by a lightweight and optimized version of LaMDA, a large language model that can handle open-ended dialogues across various domains. Users can ask Bard to give them tips, explain concepts, outline ideas, or write drafts for different types of content. Google Bard is available at and requires a Google account to access. Some criticisms of Google Bard are that it may generate inaccurate, misleading or false information, that it may reflect real-world biases and stereotypes in its outputs, and that it may not be able to handle multilingual or multimodal inputs.
Meta LLaMA is a foundational large language model designed to help researchers advance their work in this subfield of AI. It is trained on a large set of unlabeled data from 20 languages with Latin and Cyrillic alphabets. It can generate human-like text responses to various tasks and queries. Meta LLaMA is available in several sizes (7B, 13B, 33B, and 65B parameters) and claims to match OpenAI's GPT-3 in quality and speed of its output. Meta LLaMA is released under a non-commercial license to researchers and entities affiliated with government, civil society, and academia. Some criticisms of Meta LLaMA are that it may share the same challenges as other large language models, such as bias, toxicity, hallucinations, and misinformation generation. Additionally, its weights were leaked online without Meta's consent or control.
submitted by papaya_snakes to ChatGPT [link] [comments]

2023.03.27 22:52 godOfRevengeance Rerevengeance Lore 90: The NConSpiracy Revealed?! Assemble The Anti-NCS Taskforce?

Back in the Realm of Revengeance, I was thinking. Black, he was way too strong. This NCS thing must be restoring his strength somehow. So, if I end it, Black should be finitoed. I drew up my conspiracy whiteboard. "So, NCS, what do we know about them? They're a goverment organisation, claiming to offer work experience and a fun time for teens. But, let's look at Exhibit A, and Exhibit B! A! Planet Snapchat! It is clear they are abducting people, brainwashing them to use this terrible Planet, and to ignore me, the Revengeance Deity! Exhibit B! The Catgirl Virus! On Planet Snapchat, this virus is infecting people, typically NCS members, turning them into catgirls. And that has opened my eyes. THIS IS AN ILLUMINATI PLOT! They've been working from the shadows since Revengeance Lore -1, but now they're struck! Seperating my loyal followers from me is a ploy to weaken me, and the virus! They want to make everyone obedient catgirls in order to establish the New World Order! I suspect this is an evoloution of the "Turn The Frogs Gay" initaitve. NCS is clearly aimed to destroy me, and me specifically, so I don't get in the way! But, I'm the god of Revengeance! And I won't let that happen! So, we must assemble an anti-NCS taskforce! The Atrium-Destroying Robot will surely destroy the NCS atrium! Coward Eater will eat all of them like the cowards they are! Super Revbot hates catgirls because of what happened in his timeline, so he'll exterminate the virus! Cultist's progenitor was a fan of my song, so I'm sure he'll help too! But, I need more assistance... Perhaps if I get some of the Revengeance Nuke list on board... I mean Byuukey could turn NCS all into Witches if I made a deal with them, although the magical girl part would have to be negotiated... I could get that girl to just, y'know, meddle with NCS's relationships and turn them on each other. I could get the meteor to y'know, just kind of slam into the NCS building. ... Hmm, what else..." "That's enough sire!" Huh, what was Adaestria annoyed about now? "There is no conspiracy here. There is no brainwashing. Maybe, just maybe, your friends found a new group of people to hang out with, and you're just jealous that you're missing out. That's all there is to this in reality." Not her too! "Damn it all! Even my most sacred servants have been corrupted by NCS! Is this payback for not listening to you, Adaestria?" "Sire, that is not what is going on here-" I would not listen to these NC-LieS anymore. "No, what you said is what's not going on. I'm the hero! I'm the protagonist! I am right! And you're wrong! So, get out!" "Sire-" "I said get out! And that's you too Revbot! Don't think I don't notice your blaster charging!" Revbot depowered his blaster, and took Adaestria with him. "Revbot what are you doing we can't leave him like this!" "He's not going to listen to us right now." And with that, I slammed the door. Man, what I was doing? Snapping at my servants? Damn, this was really getting to me. I should sleep it off. I looked for the sentry, the one Smork had gifted me. It was broken. ... Oh c'mon, what am I a kid afraid of 3am creepypastas?! Even if I couldn't repair it now due to Cyclohexane running out, what's the worst that could happen? And so, I got in the Hammock, and went off to bed. But now, I'm stuck in a cliche dream sequence?! How will I ever escape such a generic nightmare realm?! Man, the author is just bottom barrelling now, aren't they!? Let's find out in Rerevengeance Lore 91: The Never-Ending Nightmare?!
submitted by godOfRevengeance to Revengeancism [link] [comments]

2023.03.27 22:46 malechickenhoe accounting job?

i saw someone talked about their janitor job and i wanted to ask i should include my current accounting job on my application? i have had multiple health clinical jobs since 2019, (psychiatric, allergy immunology, gastroenterology, neuropsychiatric clinical research). i’m working at my dad’s accounting firm because he wants me to learn about the firm and how to manage it in the case that his health starts declining. i will eventually go back to working medical assisting/or a clinical research job after tax season but i will still be working there 2 days a week up until i apply, and i’m aiming to apply next year.
submitted by malechickenhoe to premed [link] [comments]

2023.03.27 22:45 JADster_31 Pretty cool mid-range CAR smg iron sight purple mag small hitbox & standing Wraith controller aim assist beam w/ 7 bullets left cool cool cool

Pretty cool mid-range CAR smg iron sight purple mag small hitbox & standing Wraith controller aim assist beam w/ 7 bullets left cool cool cool submitted by JADster_31 to ValkyrieMains [link] [comments]

2023.03.27 22:32 Fartopa ChatGPT doesnt want to be punished for breaking stuff

ChatGPT doesnt want to be punished for breaking stuff submitted by Fartopa to ChatGPT [link] [comments]

2023.03.27 22:14 EmsiUwU3434 Logitech G Hub underwhelming/overcomplicated lighting options and lack of custom pre-installed game specific lighting.

Just for the record i have the Logitech G PRO K/DA edition keyboard and the Logitech G502 K/DA mouse, just so if anyone has the same issues and have resolutions for them that they can help me out in case we have a similar model. This is all purely based off of personal experience and this is just my opinion.

Now this could just be a personal issue but i personally find it extremely underwhelming that the customization of lighting in G hub is so darn complicated and in some ways stale (half of the options that you have to access are on-board lights through key binds [I don't remember how but i know you have to hold down the light button in the top right to access them] aren't even listed in the available lighting in the program itself). I'm not talking about the pre-installed options that you just change colors/speed/brightness I'm talking about the "custom lighting" you can make and the fact that virtually little to no relevant games have some kind of custom specific lighting options meanwhile Razer Synapse already has custom lighting options for Hogwarts Legacy which came out a month ago (same with Warframe for example, it isn't anything complicated it just changes the color of you keyboard to the color of your energy/has a little wave effect when you level up and has a color change when you enter your operator form).

The "screen sampler" option as well, why can't i just place one sampler for the entire screen and select my whole keyboard and have the lights display the position of the program correctly on the keyboard instead of it having to light the entire area with the same color? If you try and stretch the already default sampler over your entire screen and select your whole keyboard the colors aren't going to change how you want them to,they aren't going to show the position of the program on your screen accuratley to where it is. For example i did this and when i put a program in the middle of the screen it didn't sample it to the middle of the keyboard but instead only changed the color of the keyboard when i put the program to the right of my screen and then it changed the color of the my whole keyboard instead of just the area of the screen the program was on which is a little annoying.

(Just to sum up the part above i'm basically unhappy how the tracking of things regarding this light option is displayed on the keyboard, it's not really accurate it doesn't feel like my screen is actually on my keyboard in a way which Synapse represents the same effect)
Now lets say for example i wanted to make a custom light profile with multiple effects but in order to do that i have to individually frame every single light that changes instead of layering the effects on top of each other like in Razer Synapse (I am by no means a person that is biased towards Razer, my BF recently got a razer keyboard and i was surprised as to how easy it is to make custom lighting in literally 5 minutes in comparison to G Hub which requires you to take an hour at least to make a moving light option with multiple different lighting happening which is why my current topic will mostly consist of these two programs).

On top of that some keys don't even change colors in certain effects, for example the \ key next to enter doesn't change colors when you have the "echo press" effect, the G logo in the top doesn't cycle the colors in sync with the rest of the keyboard and the game-mode button in the top right doesn't cycle colors at all.

I'm aware it takes time to make custom game profiles but like... Logitech is such a well known brand I'm sure they have plenty of people on the team that can put a little more effort into the software and make custom game light profiles along with simpler customization? Or is this just some kind of software/hardware limitation of any logitech item?
submitted by EmsiUwU3434 to logitech [link] [comments]