2013.02.13 20:38 crazydavy Old School RuneScape!
2015.02.15 09:02 Reggie-Middleton P2P Bitcoin Derivative Trading Through the Blockchain: Equities, Bonds, Forex & Commodities
2023.03.28 01:06 OkDeer226 How good is it?
![]() | How good is this weapon? submitted by OkDeer226 to destiny2 [link] [comments] |
2023.03.28 01:06 Harrisclement EVA The AI which Could Change the Web3 Space
2023.03.28 01:03 2plash6 I can’t integrate USB 3.0 or NVMe drivers (or anything else required) no matter what I do.
2023.03.28 00:50 ogreatgames Pac-Man World: Classic Arcade Imagining - PS1 Game
![]() | submitted by ogreatgames to Ogreatgames [link] [comments]  & more while supplies last! -- ") #playstation #pacman #platform -- Pac-Man World for Sony PlayStation 1. This is a fantastic action-adventure platformer where you control Pac-Man. Use your wits and reflexes to succeed in 3 exciting gameplay modes: Classic, Mazes, and Quest. Dive into a nostalgic experience, enter into a thrilling Ghost island, and aim to collect PACMAN by collecting letters in levels and beat interesting bosses like Anubis Rex. Navigate through different colorful worlds with heart-pounding challenges. Get ready for an epic adventure in the world of Pac-Man! -- Hey check out similar videos here: https://www.youtube.com/watch?v=05uKspxQ89s&list=PLVduyMnVQjzNYPljUBqwgAXdMPQ9CEKWY |
2023.03.28 00:35 Lonecard19 UI flicking on max settings in legacy interface mode?
2023.03.28 00:29 ChoomSTALKER Only in Persona you can come across a real dickhead lol
![]() | submitted by ChoomSTALKER to Persona5 [link] [comments] |
2023.03.28 00:10 ogreatgames MX Vs ATV Unleashed: Outstanding Racing Game - PS2 Game
![]() | submitted by ogreatgames to Ogreatgames [link] [comments]  & more while supplies last! -- ") #playstation2 #racing #freestyle -- MX Vs ATV Unleashed For Sony PlayStation 2. MX Vs ATV Unleashed is one of the most intense ATV MX games available. Players can choose the single-player mode career and accomplish game racing objectives. Join new racing events by riding powerful off-road vehicles such as monster trucks, and dirt bikes. Enjoy the customization features in this game. So go ahead and aim to play MX Vs ATV Unleashed now! -- Hey check out similar videos here: https://www.youtube.com/watch?v=05uKspxQ89s&list=PLVduyMnVQjzNYPljUBqwgAXdMPQ9CEKWY |
2023.03.28 00:04 KoldBloodAddiction I think it's broken.
![]() | submitted by KoldBloodAddiction to ChatGPTGoneWild [link] [comments] |
2023.03.27 23:49 Kiskeym2 [Essay] Unova's Chronicles V: From the War's Aftermath to the Swords of Justice
Volcarona scatters burning scales. Some say it does this to start fires. Others say it's trying to rescue those that suffer in the cold.The Sun Incarnation cult had no place in the reign anymore, and the Pokédex stresses how people view of Volcarona shifted as soon as the climate got hotter. And if the land was once made fertile by the blessing of Landorus, then the Desert Resort could be just as unnatural: men started to fear and despise the God of Land, and he responded cursing the area with a permanent sandstorm. The Relic Castle suddenly found itself in a harsh environment, and as its foundation weren’t built for the sands it slowly started to sink down the earth.
Its burning body causes it to be unpopular in hot parts of the world, but in cold ones, Volcarona is revered as an embodiment of the sun.
[Gothorita] It's said that when stars shine in the night sky, this Pokémon will spirit away sleeping children. Some call it the Witch of Punishment.Lacunosa Town is an emblematic example: with the husk of the Original Dragon lingering near the original site of impact, stories of a maneater monster started to be spoken:
“When darkness falls over the land, this Pokémon appears. A frigid wind follows it. It freezes everything around and eats people and Pokémon… That’s why everyone was afraid. […] So our ancestors surrounded the town with walls, to prevent the Pokémon from getting inside the town. Also, a rule was made forbidding anyone to go outside after the dark.”We’ll never know if Kyurem really started to feed on humans and Pokémon after the split, or if the tales are no more than superstition. The inhabitants of Lacunosa were aware the dragon lived in the Giant Chasm and that it possessed glacial powers, confirming some sort of contact had to happen. But it’s also true Kyurem retired to its former home and an entire ecosystem developed around it, with the Legendary Pokémon causing no harm in present days. Whatever the truth was, suspect was enough for humans to erect walls around the village and forbid anyone to come outside their home at night.
It was once known as a place where people got lost for no reason.To be fair, this wasn’t an unfounded conclusion if Zoroark lived in the surroundings since far back then. The one we can catch during our visit is obviously a younger specimen, as it’s a direct reference to her dedicated movie, but rumours spreading in the past suggest more than one Illusion Fox made the forest their den.
If it thinks humans are going to discover its den, Zoroark shows them visions that make them wander around in the woods.When we defeat the Zoroark in Lostlorn Forest, the mobile trailer she lived in disappears and the whole surroundings get wider, implying the whole area was under her illusion. The Pokédex further clarifies the Pokémon can cast visions on humans who may discover their lair, so the fear of the ancients wasn’t unjustified in this particular case.
These Zorua migrated to the Hisui region after being driven from other lands by humans, who shunned the Pokémon for manifesting uncanny illusions.There were clearly exceptions to the general perception. The DNA Splicers was kept safe in Opelucid City until the contemporary era, so the cult which ought to preserve the Original Dragon identity remained unaltered. The Dragonspiral Tower was also left untouched, maybe more because all the Golett protecting the place than out of care of the ancient site.
They never vary the route they fly, because their memories of guarding an ancient city remain steadfast.The many Banette infesting Victory Road tell us the Northern capital didn’t last any longer. Whether the inhabitants died because the fortress inside the mountain collapsed or after their Golurk started an uprising, with both the main political centres down it’s hard to imagine Unova was able to maintain a centralized government. Many small sovereign entities may have emerged during this period, with conflicts raging left and right.
“People say the ruins of the Entralink have existed since long before we started living with Pokémon. It's unbelievable that this power has existed for such a long time.”We can get an idea on how the ancient ruins once looked paying attention to the floor textures: while most of the area is covered in grass, approaching to the fallen constructions makes it change to unfertile soil - with bricks now and then embedded in the ground. In other words, these are the foundations of the original buildings, which we can now identify: there were two main structures to the South - at the sides of what is seems to have been a tower - in parallel with two other smaller houses to the North. And even if no ruins made it to modern days, the floor texture is the same in front of the the Entree too, heavily suggesting the plant was originally prefaced by a small stone shrine.
“It is believed that dreams and desires of people and Pokémon in Unova swirled into the center and were formed into Pass Power.”This peculiar form of energy allowed people to actualize all sorts of wishes, from encountering more Pokémon to making Eggs hatching faster, and even increasing one’s general luck. Men obtained Pass Powers as a by-product of the Entree feeding on dreams, and storing the otherworldly magic inside it.
“The power stored in this tree is called Pass Power.”It’s not a huge jump, then, to assume the Entree served a major role in the Entralink culture since the distant past, as Pass Powers are said to have been around since ancient times - which is also why the shrine was likely erected in front of it. But if this is true, then it’s questionable the small tree we see in the games to be the original specimen: it more plausibly belongs to a later generation, as the first Entree likely reached its complete shape when the civilization around it was flourishing.
“The Entree Forest connects dreams and reality. People say dreams come true here. When a dreaming Pokémon wakes up in Game Sync, its dream will come true in this forest.”Fennel invention makes us force this process through the Game Sync, but in the past all sorts of creatures may have appeared from the wood’s heart - and a dialogue confirms the forest to be much larger in the past, implying people knew well the Pokémon manifesting there.
“People say the Entree Forest was much bigger in the past, and people were able to use various Pass Powers.”The forest being much larger may imply parts currently lingering in the Dream World were once located in the waking world. Adventuring in the woods depths might have once led to the Island of Dreams, and from there to the Tree of Dreams from which all sorts of mythical berries were cultivated. Pokémon started to settle in the surroundings, with the Dream Park and the Pokémon Dream Café clearly being closer to humans - while the ones living in the Pleasant Forest remained more feral.
It is thought that Conkeldurr taught humans how to make concrete more than 2,000 years ago.Indeed, the two bridges at the sides of the Entralink connecting to parallel worlds seem to be around since the ancient age, as the same ground-texture can also be found right before them. And while the oldest bridge in common Unova is just a couple of centuries old, those structure survived untouched for millennia: something possible only with solid foundations in concrete.
“The Entralink is a mysterious place to connect with someone's world. If you cross a bridge in the Entralink, you will be able to go to someone's world. There, you should be able to help the adventurer in that world.”The People of the Entralink originally developed in complete isolation. Even in modern days, it’s only thanks to Fennel’s research that we can access the place, and with the current Entree being so withered it’s implied we are the first visitor in a while. But the Entralink isn’t unknown to current Unova, as it’s clearly addressed by its presence in maps. How did this come about?
“Maybe people in the past created the landscape of Unova that looks like a swirl in order to use Pass Power...”The Entralink is currently deserted, with only an old man and two girls to watch over the underdeveloped Entree. The buildings have long fallen, the forest has now shrank, and many zones have drifted forever in the Dream World. The bridges being still intact and the sleeping tree still sprouting suggest no large-scale cataclysm occurred: the population simply decreased with the passage of centuries, maybe slowly venturing to the mysterious outside world the forefathers lived in.
N: "Many different values mix together, and the world becomes gray... That is unforgivable! I will separate Pokémon and people, and black and white will be clearly distinct! Only then will Pokémon become perfect beings!”Team Plasma’s core philosophy is summed up by this dialogue: with Pokémon and humans living together, the world becomes gray and confusing - and only with a distinct separation of shades you can live a complete life. Add to that the grunts wear clothes evocative of medieval times, and it’s clear Ghetsis founded his organization on the ashes of much older believes.
Sugimori: […] “Ghetsis, we wanted something quite unusual, like wearing some pretty strange clothes and having this weird, extraordinary form. Team Plasma itself has the appearance of soldiers from the middle ages, right? And their logo has that same vibe.”Developers confirmed in an interview the connection between the Team Plasma and the Middle Ages, further affirming they designed them thinking of soldiers protecting a king. And while this is obviously the case with N, if their attires are truly based on an ancient order existing in Unova’s past then the region had a monarch even after the Second War. This doesn’t exclude the possibility the old nation was divided in smaller entities after the crisis, but eventually someone managed to regroup them all under the same aegis.
Ohmura: “We decided on the concept of ‘a group of soldiers who protect a king.
Anthea: “N was an orphan. I heard that right after he was born, he upset people with behavior that suggested he could talk to Pokémon. When he was living in the woods with Darmanitan and Zorua, Ghetsis took him in. We are also orphans Ghetsis took in. Our task was to take care of N."Regardless of details, what’s sure is that this period of obscurantism lasted for more than two thousand years. Pokémon and humans never came in contact with each other thanks to the Church influence, making sure the two worlds stayed separate. Many kings rose and fell, and as many vessels were chosen for Verbena and Helena - maybe even serving as wet nurses for the next heir in the line of succession, as the two Goddesses did for N in modern times.
“In the distant past, when Pokémon and people lived in different worlds, a war between people started an intense fire in a forest where many Pokémon lived. […]”This information is crucial to the timeline: the conflict happened “when Pokémon and people lived in different worlds”, confirming it could’ve only happened after the Second War ended and the Church was established. Indeed, this was a war “between people”: Pokémon surely weren’t part of human armies at the time. The specifics of the warfare are never spoken: it could’ve been a clash between Unova and another country, or a civil strife between different internal factions. In the end, it doesn’t really matter: it was just the umpteenth turmoil to suppress.
“[…] The Pokémon were surrounded by smoke and flames. They were in big trouble. And then, the legends Cobalion, Terrakion, and Virizion appeared! Terrakion used its amazing strength to destroy rocks blocking the escape route. Virizion used its quick movements to protect Pokémon from looming flames. And Cobalion led the frightened Pokémon out of the burning woods. […]In the middle of the battlefield, weapons created by men set a forest ablaze and countless Pokémon lost their home. Their desperate cry for help was unheard by the sanguinary humans, and many perished in terror and fear. It’s only then that three beings appeared on the horizon: the mighty Terrakion, who created an escape route with its immense strength; the elegant Virizion, who tamed the flames with whirlwind-like movements; and Iron Will Cobalion, a fierce leader with a heart of steel.
“Long ago, when a war between people started an intense fire in this forest, a single young Pokémon was separated from its parents. Cobalion, Terrakion and Virizion teamed up to take care of this Pokémon. […]”The wood was most likely located where the Moor of Icirrus is now, as there is where a special event triggers if we bring all the Swords of Justice and their apprentice in our team. Once, a population of Keldeo lived there - but they evidently all lost their lives by the hands of men. A single specimen survived, and it was taken care by the three Legendary Pokémon as their child.
“[…] The people who started the war were routed by the power of the legends. Because of Cobalion, Terrakion, and Virizion, the war ended. When people fight, there’s no peace for Pokémon, either. […]The divine intervention made the conflict stop. For the first time in ages, humans realized something: “when people fight, there’s no peace for Pokémon.” But how was that possible? They continued to live in separate worlds, and yet they did harm to each other. Weren’t their lives meant to be complete living in division? Doubt started to emerge in the soldiers’ minds, but it was too late. Even if the old man doesn’t elaborate further, the Pokédex for Terrakion gives us another piece of the puzzle.
Spoken of in legend, this Pokémon used its phenomenal power to destroy a castle in its effort to protect Pokémon.The Swords of Justice didn’t stop at securing Pokémon in trouble: they actively sought revenge against humanity. Stories of Terrakion breaking a castle wall in a single blow is enough to explain why architectures from the Church period are almost absent in contemporary Unova: they were all crushed by the immense power of the three beasts.
Its charge is strong enough to break through a giant castle wall in one blow. This Pokémon is spoken of in legends.
“[…] The three legends learned that the deeds of humans could lead to dire consequences for their world. They cut themselves off from people and disappeared. No one saw much of them after that, and the three faded into myth.”Cobalion, Terrakion and Virizion never witnessed humanity’s change of heart. Disappointed by the sight of war, they disappeared forever and their tale is now only spoken in myths. Alongside the Keldeo they rescued, they likely moved West - the Pledge Grove north to Floccesy Town was clearly their hideout for a while, with the three marks they carved with their Sacred Sword on its giant rock representing the oath to always protect Pokémon from mankind. This location being chosen also confirms the area wasn’t inhabited 400 years ago, to which we’ll find further evidences examining later periods.
“[…] The three acted as its parents and taught it the knowledge and the moves it needed to survive. The young Pokémon grew rapidly, and developed a power that surpassed its three caretakers. […]”The little Keldeo lost its parents in flames, and found a new home among the Swords. As the Colt Pokémon shows no sign of aging even to these days, it’s implied the three bestowed to it a fraction of their essence, effectively preventing it to die of oldness - or at least extending its lifetime by a lot. The pup was trained in isolation, with its caretakers teaching the basic of combats and the values they believed in: humans were dangerous enemies of Pokémon, and no pacific contacts had to be established with them. They would have lied, pretended to be friends only to backstab them at the first good opportunity. Ironically, the three were committing the same mistake of the Church, promoting a world of division.
“[…] However… One day that Pokémon disappeared from the forest. No one knows why. But when I think about it… Young ones are always reckless and drawn to adventure…”Keldeo grew strong and was even able to surpass its adoptive parents, it mastered Sacred Sword and was ready to fight with the others. But one day, it suddenly disappeared. Like the old man suggests, it was probably the call of youth: according to its masters humans were all terrible creatures, but was it really true? It had to see it by itself.
It crosses the world, running over the surfaces of oceans and rivers. It appears at scenic waterfronts.The Pokédex confirms Keldeo wandered across the world, being able to run over the surfaces of seas and rivers. It witnessed a myriad of different places, Pokémon, and cultures - going as far the Crown Tundra in Galar. It met many wicked people, but also good ones - and it started to understand its parents weren’t completely in the right after all. Indeed, it’s only when it befriended a young Trainer - the same who made the Swords aware how much the humans had changed - than it was able to unlock its true power and learn Mystic Sword, changing appearance to its Resolute Form.
2023.03.27 23:40 ogreatgames MLB 2001: Be A Baseball Pro - PS1 Game
![]() | submitted by ogreatgames to Ogreatgames [link] [comments]  & more while supplies last! -- ") #playstation #baseball #sports -- MLB 2001 For Sony PlayStation 1. Everything you're looking for in a baseball video game is featured in MLB 2001. Aim to hit the ball extremely far and away from the catchers to gain bases. Experience the best plays with this awesome baseball game. Franchise, Home Run Derby, and Spring Training are just some of the new play modes worth trying! Get the chance to experience ultimate gameplay with MLB 2001. -- Hey check out similar videos here: https://www.youtube.com/watch?v=05uKspxQ89s&list=PLVduyMnVQjzNYPljUBqwgAXdMPQ9CEKWY |
2023.03.27 23:36 By-place Journey through the Russian By-place
![]() | This is an article about the trip, which actually started the full-fledged work on the game By-place. It's a project sets of the Russian countryside with realistic models that are created using photogrammetry, i.e. directly from photos. If the post-Soviet or abandoned aesthetics resonates in your heart, welcome! There will be lots of photos here. submitted by By-place to abandoned [link] [comments] A typical corner of a Russian courtyard Intro: we initially wrote this article together with the assistant in an interview format and I didn't want to change the structure just to avoid rewriting everything. It might look strange, like I'm... asking myself questions, but it's actually easier to read this way. I've lived in Moscow for most of my life and only visited a few Russian cities in 2021 to gather materials and inspiration for my project. I hope you find it interesting to follow my journey - sit back, relax, and let's go! How I decided to go on this trip To be honest, the decision wasn't difficult. It's not like I was traveling to Africa or the Amazon jungle. It's my own country, just an unfamiliar direction. My friends and I even came up with a name for these types of trips - Antitravel, when you take a vacation and go to a place where people usually want to leave. At some point while working on the project, I realized that it wasn't fair to just stay at home in Moscow and create 3D models from photos and street view galleries. I needed to go out and see different regions in person. How the trip was long The trip lasted almost 17 days. We took a train from Moscow and I returned by plane from Chelyabinsk two and a half weeks later. We spent anywhere from 1 to 4 days exploring each town. What cities have we visited, why these cities The initial version of the route was quite different from the actual one, and the original route was planned in the opposite direction. We initially planned to fly to Novosibirsk, take a train to Surgut, then to Novy Urengoy, and then fly to Salekhard, and from there, go to Vorkuta, which would have been the endpoint, rather than the starting point of the journey as it turned out to be. In the end, we first traveled to Vorkuta and spent the most time there, I think. Then we had only one day in Kirov, about three days in Nizhny Tagil, and the last week was spent in several settlements of the Chelyabinsk region and Chelyabinsk itself. Final itinerary It was quite difficult to choose the cities. I was constantly reading about different places and studying the map, and I looked through a lot of places on Google Street View, which, surprisingly, covered more of Russia than Yandex. In short, there was no specific reason why we chose these towns. Their selection was largely based on the choice of the route: to make everything fit in a loop or a line of points with clear ways of transportation. Also, an unexpected logistical problem arose in the process: on the map, the cities of interest to us seemed to be close to each other, but there were no direct routes between them, and we had to take a detour, so it made sense to choose another city or stop somewhere else on the way. For example, visually it seems that Nizhny Tagil and Vorkuta are located on top of each other, even though they are far away: across the entire length of the Urals. But it is physically impossible to get directly from one point to another. That's why we added Kirov to our intermediate list and made a transfer from one train to another plus a commuter train. Rail road to Vorkuta We aimed for cities that weren't too big, so we were less interested in regional centers like Perm and Yekaterinburg. By the way, maybe we were wrong: I actually visited Perm in 2022, and it's incredibly textured. I could shoot all the locations without leaving the city. However, our goal wasn't just about specific photos and asset collection. We also wanted to observe the flow of life and interact with people, so the breadth of geographical spread was even more important. After all, the game will use a collective image, not a specific city. How we got to the cities As for transportation, we used trains for almost all parts of the route. Once, we took an electric train, and once we used BlaBlaCar. In the Chelyabinsk region, we rented a car and drove around. Abandoned Muslyumovo village. You can google \"Kyshtym disaster\" — the world's third-largest radioactive disaster For the most part, we walked around the towns ourselves, sometimes catching rides (luckily, my friend Nikita, who I was traveling with, had mastered hitchhiking, having traveled almost halfway around the world this way). We took the tram around Tagil and Chelyabinsk (especially the latter), and it was amazing. The doors were like those of an armored tank, and the noise and the journey from the city center to the outskirts of the Chelyabinsk Metallurgical Plant, were unforgettable. Iron monsters What was of interest in each city I understand that a couple of days is not much to really get a feel of the life of any, even a small town. We couldn't really get to know the city well in such a short time, even though we walked a lot through the residential areas, saw children playing on the playgrounds, old ladies sitting on benches, and adults going about their daily lives. However, every city has its own mood and face. Everywhere has its own garages, panel buildings, and courtyards. In larger cities like Kirov, the feeling can vary greatly from block to block. In smaller cities, life is centered around certain attractions, and you can't really feel it in the rest of the areas in such a short time. What a lovely locals What is most memorable Definitely Vorkuta. It left the strongest impression on me. I haven't been there in the winter when the snow completely covers the entrances. In the summer, the emptiness around is even more noticeable: the vast tundra starts right behind the last panel building. I think one needs to have strong nerves and mental toughness to live there every day. Or simply push the reality out of their mind: departing neighbors, the desolation of the first floors, then the entrances, buildings, and eventually entire neighborhoods. https://preview.redd.it/g15dh1e4ncqa1.jpg?width=3840&format=pjpg&auto=webp&s=994af72af99a13ee27519a6219627e26e1b56df4 We were looking at ads in the local newspaper, but you can easily find them on Avito as well: people are selling three-room apartments for 200-300 thousand rubles (3-4 thousand dollars), sometimes even giving them away for free, just to pay off their utility bills. Despite this, the strength of the human spirit is palpable here like nowhere else. In the Soviet era, there was an incredible scale and ambition for building the future, developing territories and resources, with colossal rates of construction and production. The ideology was so powerful that it inspired millions of people and made them accept many things in the present for the sake of the future. https://preview.redd.it/rl9eo8k6ncqa1.jpg?width=3840&format=pjpg&auto=webp&s=b8299bb94694c28476f10a430e9240fe6a9270be On the other hand, the reality was not as utopian and optimistic as it may seem. Take, for example, the colossal construction projects carried out not by volunteer or hired workers, but by prisoners. They worked in dreadful conditions, and thousands of people died in the process. It's hard to imagine how hundreds of kilometers of railway were built here, let alone constructing cities, laying down communication networks in frozen ground (in Vorkuta, the frost-free period is only 70 days, so even in the summer, temperatures can drop below freezing), and launching coal mining operations when there was no electricity, heat, or water, and everything had to be built from scratch. Vorkuta I could talk about Vorkuta for hours, but I know from personal experience that text and photos cannot convey the same feelings - you have to go there yourself. In the first couple of months after my return, I was inspired by the idea of starting tours to Vorkuta because it's unlike anything else: a real feeling of being at the edge of the Earth. Although, maybe I just haven't made it to the Russian Far East yet... Kindergarten and Culture House in Vorgashor We only spent a day in Kirov, but it was packed with activity. We explored both the outskirts and the city center, and even ventured into a neighborhood that many people warned us to avoid. But it turned out to be the most charming part of the city: two-story houses where residents do their own repairs, courtyards overflowing with greenery, and a cozy atmosphere that made it feel like we'd left the city for a village. The locals were happy to tell us about their daily lives, and even asked us to take pictures of their crooked walls, mistaking us for TV crews. The inscription on the door at the bottom right: \"Putin is a thief\" In Nizhny Tagil, there are a few things that really stand out. Firstly, the easily visible sex services advertised on billboards in the city center. Overall, there's a feeling of the "wild 90-s" where the law is more of a suggestion and everyone is equal, but some are more equal than others. We stumbled upon a building that looked like a Soviet dormitory and gave a mixed impression. On one hand, there were huge stairwells that suggested important people once lived here, but on the other hand, there was only one shared kitchen per floor. Plus, the building is in terrible condition now. There are literal holes in the corridor walls, you can hear everything happening in the apartments, the doors are bent as if they've been broken into while the occupant was drunk, and everything is in a state of disrepair and clutter. https://preview.redd.it/4tu0e2cdncqa1.jpg?width=4034&format=pjpg&auto=webp&s=2cbd9270414ab59b49bf195649b3b1b442e8f1fa And of course the classic courtyard, with lovingly collected toys, flowerbeds and crafts from tires — it was not without it. https://preview.redd.it/dhv4gp3hncqa1.jpg?width=2073&format=pjpg&auto=webp&s=3cd092b0a499819d82f555f0940eac3dffa9b81b There are also huge quarries and mountains of construction waste and excavated rocks in Tagil, overgrown with young birch trees. As we climbed to the top, I didn't immediately realize that it was a man-made mountain. Only later did it dawn on me that all these hundreds of meters around us were the work of humans. It was an incredible feeling, just like in Satka near Chelyabinsk, to witness firsthand, rather than just seeing pictures on the internet, the scale of human activity. Here you can see how and by what means millions of people in cities live, where heat, furniture, fuel, electronics, and other amenities of civilization come from. Nizhny Tagil What interesting things happened during the trip Every day was interesting. It was cool to talk to the miners in Vorkuta and find out that they've traveled half the world because they have 50-60 days of paid vacation per year and their salaries are comparable to those of IT specialists in Russia. Plus, they get a bunch of social benefits. So the reality here turned out to be different from what I expected. In Vorkuta, we met, apparently, a salt addict who emerged from an abandoned house. His hands were all white, either from dust or ash, his gaze was wandering, in short, it was a creepy sight. It's the kind of situation where the danger is not knowing what to expect from him and what he will do in the next second. He began to ask what we were doing there, and at the moment when he reached for his pocket, our friend smoothly began to move around him from behind so that in case of a fight we would be on different sides and he could not see all of us. But he didn't pull out a knife, just a phone and started babbling about filming us and saying "you'll see." We left quietly and never saw him again. Inscription at the banner: \" We got rid of drugs! And can help you too.\" Believe? In Chelyabinsk, when we were walking around the CHGRES district and entering the courtyards, admiring the fact that unlike in St. Petersburg, the entrances are not closed, a woman literally ran out of her apartment (she saw us from the kitchen window) and started screaming at us, asking what we were doing there. We calmly replied that we were just tourists. The degree of misunderstanding and distrust in her eyes was astonishing. Most likely, she still believed that we were looking for a stash spot. Chelyabinsk Did we do everything wanted during the trip, or miss out on something No, we ran out of time. I really miss the vibe of riding in third-class trains, eating instant noodles with sausages, and wandering around the city all day in search of courtyards that seem like they haven't changed in the last 70 years. During this trip, I learned how to shoot in a way that makes it easier to create 3D-models. Actually, it was after the trip when I was reviewing the materials and creating assets. There were some shots that didn't turn out well, and I want to go back to those same places and do it right. I also realized that I need a quadcopter to model tents, garages, and other buildings that are difficult to capture from the ground. In the By-place game, players will often see objects from a height of about three floors, so having a top-down view is important. Not so Iron Throne I got a clear idea, a boost of motivation, and inspiration for further development from this trip, which is what I'm currently working on. By the way, I'm planning another trip this year. Let's see how it goes and where I end up. When it comes to which city provided the most references for my game I would say Tagil was the best fit. It was the perfect reference, even though I brought back more photos from Vorkuta. However, Vorkuta wasn't the ideal fit because I didn't want to showcase such a remote and abandoned city. Instead, I was looking for a more average, perhaps even run-down city that wasn't losing its population at such a rapid pace. At some point, I started to appreciate the aesthetics without trying to capture it on camera. This distracted me from my goal but enriched me in other ways. I gained a greater understanding of what my game would be about. Since then, a lot has changed, but the trip had a profound impact on me and my project. That's why I'm planning another trip to provide a breath of fresh air for further development. And here are a few more photos to finish off: On the hill opposite Karabash - a heavily polluted city in the Urals - there is a sign that reads \"Save and Preserve\". This phrase is an appeal to God in the Russian language. I'm not sure if it helps though. Remains of the grandeur of a former civilization Testing of the piece of photogrammetry environment in the game engine All of the photos were taken by Nikita Nadezhin, and for that, he deserves endless respect! Thank you for taking the time to read this article. I hope you found it interesting. I would be happy to add something in the comments, so feel free to ask any questions. If you're curious about the By-place game, you can see more on the website and social media: Official site - Twitter - Instagram |
2023.03.27 23:32 StepwiseUndrape574 GTA 6 Report Details Rockstar’s First Bonnie And Clyde-Like Female Protagonist
2023.03.27 23:28 mmarc Please help with Realtek drivers (?)
2023.03.27 23:15 OkPast7440 Chat gpt as a hebrew tutor
![]() | For the hebrew tutors is chat gpt going to take your jobs submitted by OkPast7440 to LearnHebrew [link] [comments] I asked it a few questions for a learning plan and some example lessons/vocabulary lists to learn I personally don't know hebrew so what do you think of its subject selection and its vocabulary lists (looking for information on the accuracy off its results and the examples it gives are actually relevant and use full to learn) Notes : . It was asked on beginner-intermediate level stuff . It is chat gpt 3 not 4 so expect some notable improvement when chat gpt 4 is available to the public |
2023.03.27 23:15 LordMuffinTop Aiming with custom Gun Models
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2023.03.27 22:56 papaya_snakes Copulate, marry, exterminate/Bang, marry, kill with Bing, Bard and ChatGPT
![]() | You might have to add "hypothetically" to get the prompts to work. submitted by papaya_snakes to ChatGPT [link] [comments] Here is a brief summary of Bing Chat, Google Bard, and Meta LLaMA for ChatGPT, including criticisms: Bing Chat is a chat mode of Microsoft Bing search that allows users to ask questions, create content, and get answers from the web using natural language. It identifies as Bing search, not an assistant, and can generate poems, stories, code, essays, songs, celebrity parodies and more. It also provides suggestions and advertisements based on the user's intent. Bing Chat is available on the Microsoft Edge browser and requires a Microsoft account to access. Some criticisms of Bing Chat are that it may not be as creative or precise as other chatbots, that it may rely too much on web searches for information, and that it may not handle controversial or sensitive topics well. Google Bard is a conversational AI chatbot that lets users collaborate with generative AI to boost their productivity, creativity and curiosity. It is powered by a lightweight and optimized version of LaMDA, a large language model that can handle open-ended dialogues across various domains. Users can ask Bard to give them tips, explain concepts, outline ideas, or write drafts for different types of content. Google Bard is available at bard.google.com and requires a Google account to access. Some criticisms of Google Bard are that it may generate inaccurate, misleading or false information, that it may reflect real-world biases and stereotypes in its outputs, and that it may not be able to handle multilingual or multimodal inputs. Meta LLaMA is a foundational large language model designed to help researchers advance their work in this subfield of AI. It is trained on a large set of unlabeled data from 20 languages with Latin and Cyrillic alphabets. It can generate human-like text responses to various tasks and queries. Meta LLaMA is available in several sizes (7B, 13B, 33B, and 65B parameters) and claims to match OpenAI's GPT-3 in quality and speed of its output. Meta LLaMA is released under a non-commercial license to researchers and entities affiliated with government, civil society, and academia. Some criticisms of Meta LLaMA are that it may share the same challenges as other large language models, such as bias, toxicity, hallucinations, and misinformation generation. Additionally, its weights were leaked online without Meta's consent or control. |
2023.03.27 22:52 godOfRevengeance Rerevengeance Lore 90: The NConSpiracy Revealed?! Assemble The Anti-NCS Taskforce?
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2023.03.27 22:45 JADster_31 Pretty cool mid-range CAR smg iron sight purple mag small hitbox & standing Wraith controller aim assist beam w/ 7 bullets left cool cool cool
![]() | submitted by JADster_31 to ValkyrieMains [link] [comments] |
2023.03.27 22:32 Fartopa ChatGPT doesnt want to be punished for breaking stuff
![]() | submitted by Fartopa to ChatGPT [link] [comments] |
2023.03.27 22:14 EmsiUwU3434 Logitech G Hub underwhelming/overcomplicated lighting options and lack of custom pre-installed game specific lighting.